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<blockquote data-quote="Micah Sweet" data-source="post: 9796104" data-attributes="member: 6747251"><p>It depends on the game and the players. My personal preference is definitely for a more grounded game, where the PCs may be "special" by virtue of their actions, but themselves fall within the normal range of their species (albeit likely higher in that spectrum in some areas). If I want superheroes I'll play a superheroes game (which I love and sometimes will happily play). For D&D and it's relatives, and for any game where there isn't an explicit, in-setting reason why the PCs are <em>physically</em> extraordinary compared to everyone else, I want normal people who make extraordinary choices in extraordinary situations. </p><p></p><p>All that being said, I'm not the only person at the table. Many players don't want what I want, so I regularly have to compromise on my preferences for social reasons. All I can do is get as close as my players will let me. Their fun matters, but not more than mine as the GM. I don't see GMing as a service I provide to the players (like a job), or derive my fun (as some here seem to) entirely from making the players happy. We <em>all</em> should be doing our best to maintain an environment where everyone can enjoy themselves.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9796104, member: 6747251"] It depends on the game and the players. My personal preference is definitely for a more grounded game, where the PCs may be "special" by virtue of their actions, but themselves fall within the normal range of their species (albeit likely higher in that spectrum in some areas). If I want superheroes I'll play a superheroes game (which I love and sometimes will happily play). For D&D and it's relatives, and for any game where there isn't an explicit, in-setting reason why the PCs are [I]physically[/I] extraordinary compared to everyone else, I want normal people who make extraordinary choices in extraordinary situations. All that being said, I'm not the only person at the table. Many players don't want what I want, so I regularly have to compromise on my preferences for social reasons. All I can do is get as close as my players will let me. Their fun matters, but not more than mine as the GM. I don't see GMing as a service I provide to the players (like a job), or derive my fun (as some here seem to) entirely from making the players happy. We [I]all[/I] should be doing our best to maintain an environment where everyone can enjoy themselves. [/QUOTE]
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