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Worlds of Design: Game Design Rules of Thumb - Part 1
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<blockquote data-quote="Emerikol" data-source="post: 8226397" data-attributes="member: 6698278"><p>Good points. I would even venture to say that many house rules are not good. For me the minimum requirement, is the DM be upfront. Obviously the players need to explain if they object to a rule change. I think though if I can live with the rule I will defer to the DM. If the DM is a good DM, then I can defer more because all the rest of the good things he or she brings to the table is worth some less than best rules pain. </p><p></p><p>And I think absolutely a core rule change is far more perilous. I also think any change should to the best of the DM's ability fit into the pattern of the rules. I also think that "realism" changes are also perilous mainly because D&D really makes no pretensions to realism and often the rules exist more for balance. For example, giving the Rogue a sneak attack with a bow is to me a completely different skill from what we think of as traditional back stabbing. So I could empathize with that DM's desire to be more realistic. The problem is they put that ability in to balance the Rogue. They don't care about realism. That is the problem with the house rule.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8226397, member: 6698278"] Good points. I would even venture to say that many house rules are not good. For me the minimum requirement, is the DM be upfront. Obviously the players need to explain if they object to a rule change. I think though if I can live with the rule I will defer to the DM. If the DM is a good DM, then I can defer more because all the rest of the good things he or she brings to the table is worth some less than best rules pain. And I think absolutely a core rule change is far more perilous. I also think any change should to the best of the DM's ability fit into the pattern of the rules. I also think that "realism" changes are also perilous mainly because D&D really makes no pretensions to realism and often the rules exist more for balance. For example, giving the Rogue a sneak attack with a bow is to me a completely different skill from what we think of as traditional back stabbing. So I could empathize with that DM's desire to be more realistic. The problem is they put that ability in to balance the Rogue. They don't care about realism. That is the problem with the house rule. [/QUOTE]
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