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Worlds of Design: Game Design Rules of Thumb - Part 2
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<blockquote data-quote="Neonchameleon" data-source="post: 8211271" data-attributes="member: 87792"><p>I thought I'd quote these two just in order to question the very first statement "<em>In these two statement chaos is by definition undesirable</em>."</p><p></p><p><em>Why? </em>Why is chaos undesirable rather than something that should be constrained but some is wanted? Your "law of problem-solving" actually demonstrates why <em>some </em>chaos is incredibly desirable. If there's no chaos in a situation then the problem should be well understood. And therefore optimal play involves there being just a single player. Meanwhile when the situation gets messy and chaotic you want there to be a group doing things.</p><p></p><p>I'd also argue that for a standard tabletop RPG it is objectively better to have the entire group of players involved than it is to have a Cyberpunk Netrunner/Shadowrun Decker situation where one player is off playing a mini-game (or the rogue is managing a solo infiltration or the wizard a solo scrying).</p><p></p><p>I'd therefore say that <strong>Too much chaos can bring a game down - but with too little chaos the game gets predictable, boring, and a lot less fun. Chaos is something that should be managed rather than automatically reduced.</strong></p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8211271, member: 87792"] I thought I'd quote these two just in order to question the very first statement "[I]In these two statement chaos is by definition undesirable[/I]." [I]Why? [/I]Why is chaos undesirable rather than something that should be constrained but some is wanted? Your "law of problem-solving" actually demonstrates why [I]some [/I]chaos is incredibly desirable. If there's no chaos in a situation then the problem should be well understood. And therefore optimal play involves there being just a single player. Meanwhile when the situation gets messy and chaotic you want there to be a group doing things. I'd also argue that for a standard tabletop RPG it is objectively better to have the entire group of players involved than it is to have a Cyberpunk Netrunner/Shadowrun Decker situation where one player is off playing a mini-game (or the rogue is managing a solo infiltration or the wizard a solo scrying). I'd therefore say that [B]Too much chaos can bring a game down - but with too little chaos the game gets predictable, boring, and a lot less fun. Chaos is something that should be managed rather than automatically reduced.[/B] [/QUOTE]
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