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Worlds of Design: Game Design vs. Story Framework
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<blockquote data-quote="mr_monkius" data-source="post: 8387412" data-attributes="member: 7032196"><p>Years ago in college when I had lots more free time, I created 10 years of history for all of the regions on some map I had found. If I remember correctly, I used some simple software I wrote to give me ideas (Group X has split, Fighting between X and Y) while I was creating it. Sort of cliff notes version of the history.</p><p></p><p>I had everyone make basic versions of their characters. Then I walked each of them separately through 10 years of adventures. They could wander and interact with the events to some extent. One of the characters traveled to find a swordsmaster. Another was a pirate and took part in some of the big raids. Another was captured by slavers based on where he went.</p><p></p><p>That did a few things:</p><ul> <li data-xf-list-type="ul">It impacted how their character evolved and increased in power before we started</li> <li data-xf-list-type="ul">They each had a custom history that popped up during play</li> </ul><p> - I want to stop and visit my swordsmaster since we are traveling near there</p><p> - The ex-pirate visited one of the cities he had helped sack . . . and was arrested <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="mr_monkius, post: 8387412, member: 7032196"] Years ago in college when I had lots more free time, I created 10 years of history for all of the regions on some map I had found. If I remember correctly, I used some simple software I wrote to give me ideas (Group X has split, Fighting between X and Y) while I was creating it. Sort of cliff notes version of the history. I had everyone make basic versions of their characters. Then I walked each of them separately through 10 years of adventures. They could wander and interact with the events to some extent. One of the characters traveled to find a swordsmaster. Another was a pirate and took part in some of the big raids. Another was captured by slavers based on where he went. That did a few things: [LIST] [*]It impacted how their character evolved and increased in power before we started [*]They each had a custom history that popped up during play [/LIST] - I want to stop and visit my swordsmaster since we are traveling near there - The ex-pirate visited one of the cities he had helped sack . . . and was arrested :) [/QUOTE]
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