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Worlds of Design: Game Design vs. Story Framework
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<blockquote data-quote="Tonguez" data-source="post: 8387704" data-attributes="member: 1125"><p>I enjoy world building and so put a bit of effort into doing things, for my own entertainment and edification so even if it doesnt come up in game, at least I can be entertained by my own personal little easter eggs. It also gives me a hook for extra flashbacks/cutscenes and recurring eastereggs (which PCs will hopefully start to recognise). Of course I’m not going to do Tolkien levels of story bible and even when blurbs are written up they are always done at the level of Metaplot with a view to how the PCs might fit in.</p><p></p><p>eg My first teenage homebrew world was a classic melting pot called Terayne and I did the history in a series of Songs</p><p>1 Songs of Creation - The deeds of the gods before the rebellion of the Titans </p><p>2 Songs of the Lawgivers - The rise of mortal to overthrow the Titans (prehistory to Bronze age) </p><p>3 Songs of the Nations - The rise of the Great Empires (Iron Age Empires)</p><p>4 Songs of War - The Fall of the Golden Empires (Classical Age, Fall/Magic apocalypsal </p><p>5 Songs of Heroes - The Current Age in which Heroes rise (Fantasy Byzantine)</p><p></p><p>Each of eras provide setting themes and major NPCs which can serve as background material for PCs stories. Most games happen in the Songs of Heroes - and the PCs can be those heroes, I’ve also used it to run sword&scorcery Bronze Games, which became historic easter eggs in subsequent games</p></blockquote><p></p>
[QUOTE="Tonguez, post: 8387704, member: 1125"] I enjoy world building and so put a bit of effort into doing things, for my own entertainment and edification so even if it doesnt come up in game, at least I can be entertained by my own personal little easter eggs. It also gives me a hook for extra flashbacks/cutscenes and recurring eastereggs (which PCs will hopefully start to recognise). Of course I’m not going to do Tolkien levels of story bible and even when blurbs are written up they are always done at the level of Metaplot with a view to how the PCs might fit in. eg My first teenage homebrew world was a classic melting pot called Terayne and I did the history in a series of Songs 1 Songs of Creation - The deeds of the gods before the rebellion of the Titans 2 Songs of the Lawgivers - The rise of mortal to overthrow the Titans (prehistory to Bronze age) 3 Songs of the Nations - The rise of the Great Empires (Iron Age Empires) 4 Songs of War - The Fall of the Golden Empires (Classical Age, Fall/Magic apocalypsal 5 Songs of Heroes - The Current Age in which Heroes rise (Fantasy Byzantine) Each of eras provide setting themes and major NPCs which can serve as background material for PCs stories. Most games happen in the Songs of Heroes - and the PCs can be those heroes, I’ve also used it to run sword&scorcery Bronze Games, which became historic easter eggs in subsequent games [/QUOTE]
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