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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Games vs. Novels - Part 1
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<blockquote data-quote="Neonchameleon" data-source="post: 8300581" data-attributes="member: 87792"><p>If a game is making me fudge the dice on other than the most absurdly unlikely events then that game is not fit for the purpose I'm using it for. This might be a criticism of the game not doing what it claims or it might be that I'm trying to use a hammer as a screwdriver but either way it's a message that I shouldn't be doing this with that game. And you can bake a lot of luck into the rules of an RPG</p><p></p><p>There is one exception I make. Death I handle on a case by case basis. It's <em>always </em>something of substance when the rules claim that a character dies - but I'm normally inspired by the Apocalypse World rules for death that state <em>When life becomes untenable mark one:</em></p><ul> <li data-xf-list-type="ul">The character takes +1 Weird</li> <li data-xf-list-type="ul">The character takes -1 Hard</li> <li data-xf-list-type="ul">The character comes back with a different playbook</li> <li data-xf-list-type="ul">The character dies</li> </ul><p>(You can only pick each once).</p><p></p><p>The D&D 5e campaign I was running before the first lockdown had had two PC deaths by the dice, both of new players. So I spoke to each of them and asked. The first was to a basilisk - with two natural 1s on saving throws in a row. I asked what she wanted and she was still getting used to the character, so the statue of a cleric was carried by her companions back to the only temple of the god she was the only cleric of. And then, instead of any sort of resurrection she became an animated statue which was sometimes a blessing and other times a curse but always a thing. The player of the other character, who was killed largely by friendly fire via the warlock casting Hunger of Hadar on the area she was being grappled by the Otyugh chose for her character to stay dead and the rest of the session was the funeral. But in both cases there were strong lasting consequences.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8300581, member: 87792"] If a game is making me fudge the dice on other than the most absurdly unlikely events then that game is not fit for the purpose I'm using it for. This might be a criticism of the game not doing what it claims or it might be that I'm trying to use a hammer as a screwdriver but either way it's a message that I shouldn't be doing this with that game. And you can bake a lot of luck into the rules of an RPG There is one exception I make. Death I handle on a case by case basis. It's [I]always [/I]something of substance when the rules claim that a character dies - but I'm normally inspired by the Apocalypse World rules for death that state [I]When life becomes untenable mark one:[/I] [LIST] [*]The character takes +1 Weird [*]The character takes -1 Hard [*]The character comes back with a different playbook [*]The character dies [/LIST] (You can only pick each once). The D&D 5e campaign I was running before the first lockdown had had two PC deaths by the dice, both of new players. So I spoke to each of them and asked. The first was to a basilisk - with two natural 1s on saving throws in a row. I asked what she wanted and she was still getting used to the character, so the statue of a cleric was carried by her companions back to the only temple of the god she was the only cleric of. And then, instead of any sort of resurrection she became an animated statue which was sometimes a blessing and other times a curse but always a thing. The player of the other character, who was killed largely by friendly fire via the warlock casting Hunger of Hadar on the area she was being grappled by the Otyugh chose for her character to stay dead and the rest of the session was the funeral. But in both cases there were strong lasting consequences. [/QUOTE]
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