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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Games vs. Novels - Part 1
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<blockquote data-quote="Shiroiken" data-source="post: 8301369" data-attributes="member: 6775477"><p>Agreed, but my point is that having such a death in an RPG due to the dice can create the same level of drama. With invested players, this can be one of the most amazing things.</p><p></p><p>In my first 5E campaign my players blitzed through a line of fire giants to get to an NPC ranger who died tragically due to a 1 on a stealth check (she only needed a 4 to succeed). They had revivify via the paladin, but no access to any other resurrection magic, so they HAD to get the paladin to her in 1 minute. They made very poor tactical decision to draw their attention away from the paladin, with the sorceress even deliberately drawing an attack of opportunity to spend a fire giant's reaction. The paladin got to her on round 8, which was 9 rounds from her death, saving her (the paladin also shielded her while she fled). </p><p></p><p>I was impressed by my players devotion to this NPC as they would have done the exact same for another party member. If I hand waved the check due to the likely success or to keep the NPC around for the love interest story she added, this magical moment wouldn't have existed.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8301369, member: 6775477"] Agreed, but my point is that having such a death in an RPG due to the dice can create the same level of drama. With invested players, this can be one of the most amazing things. In my first 5E campaign my players blitzed through a line of fire giants to get to an NPC ranger who died tragically due to a 1 on a stealth check (she only needed a 4 to succeed). They had revivify via the paladin, but no access to any other resurrection magic, so they HAD to get the paladin to her in 1 minute. They made very poor tactical decision to draw their attention away from the paladin, with the sorceress even deliberately drawing an attack of opportunity to spend a fire giant's reaction. The paladin got to her on round 8, which was 9 rounds from her death, saving her (the paladin also shielded her while she fled). I was impressed by my players devotion to this NPC as they would have done the exact same for another party member. If I hand waved the check due to the likely success or to keep the NPC around for the love interest story she added, this magical moment wouldn't have existed. [/QUOTE]
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Worlds of Design: Games vs. Novels - Part 1
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