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Worlds of Design: Goal-Oriented Play
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<blockquote data-quote="EzekielRaiden" data-source="post: 9037144" data-attributes="member: 6790260"><p>I have no idea what would qualify as <em>not</em> "goal-oriented" play, so I cannot meaningfully respond to the final question.</p><p></p><p>The tone and phrasing of the post implies that the kind of game I run does not qualify. That is, one centered on character growth and development, a "story" (though I do not plot things), and the experience of putting valued things in danger and finding out what the PCs are willing to risk/sacrifice to succeed.</p><p></p><p>But...literally every stage of the journey has been something that meets the definition given for "goal-oriented." The group sticks together because they have Responsibilities and know secrets they can't allow to simply run free. They have several times accepted missions needing to be completed, or chosen to make effectively a mission out of something. Each time they work to see the mission through. They always take opportunities (when possible) to gather information, petition allies, harry opponents, shore up defenses, scout aroune, and/or conceal their efforts so they can proceed from the most advantageous position. They value their reputation as a group, they work with significant factions (local rulers, business people, religious groups, foreign dignitaries, academics, etc.), and they make a point of not leaving a mission half-finished if they believe they can get it properly done.</p><p></p><p>So...I'm just sort of at a loss.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9037144, member: 6790260"] I have no idea what would qualify as [I]not[/I] "goal-oriented" play, so I cannot meaningfully respond to the final question. The tone and phrasing of the post implies that the kind of game I run does not qualify. That is, one centered on character growth and development, a "story" (though I do not plot things), and the experience of putting valued things in danger and finding out what the PCs are willing to risk/sacrifice to succeed. But...literally every stage of the journey has been something that meets the definition given for "goal-oriented." The group sticks together because they have Responsibilities and know secrets they can't allow to simply run free. They have several times accepted missions needing to be completed, or chosen to make effectively a mission out of something. Each time they work to see the mission through. They always take opportunities (when possible) to gather information, petition allies, harry opponents, shore up defenses, scout aroune, and/or conceal their efforts so they can proceed from the most advantageous position. They value their reputation as a group, they work with significant factions (local rulers, business people, religious groups, foreign dignitaries, academics, etc.), and they make a point of not leaving a mission half-finished if they believe they can get it properly done. So...I'm just sort of at a loss. [/QUOTE]
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