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Worlds of Design: Golden Rules for RPGs
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<blockquote data-quote="overgeeked" data-source="post: 8838837" data-attributes="member: 86653"><p>Don't confuse <em>player</em> agency with <em>character</em> agency. The referee shouldn't violate the player's ability to choose, the character is a fictional construct, they have no agency to violate.</p><p></p><p>How do you make <em>characters</em> afraid? That’s what saves are for. This monster causes fear, save or run away. That’s not a violation of player agency. The referee telling the player their character cannot go left because the story is to the right is a violation of player agency. Moving the story to wherever the player decides to go is a violation of player agency. Having a game mechanic that enforces fear or terror and the character succumbing to that is not a violation of player agency.</p><p></p><p>How do you make <em>players</em> afraid? You don't. It's never the referee's job to do so, no matter what horror scenario you're running.</p><p></p><p>Maybe read some more of my posts before you assume what I’m after. I agree with you 100%. Emergent storytelling is the only viable storytelling in RPGs.</p><p></p><p>Sounds awesome.</p><p></p><p>I agree.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8838837, member: 86653"] Don't confuse [I]player[/I] agency with [I]character[/I] agency. The referee shouldn't violate the player's ability to choose, the character is a fictional construct, they have no agency to violate. How do you make [I]characters[/I] afraid? That’s what saves are for. This monster causes fear, save or run away. That’s not a violation of player agency. The referee telling the player their character cannot go left because the story is to the right is a violation of player agency. Moving the story to wherever the player decides to go is a violation of player agency. Having a game mechanic that enforces fear or terror and the character succumbing to that is not a violation of player agency. How do you make [I]players[/I] afraid? You don't. It's never the referee's job to do so, no matter what horror scenario you're running. Maybe read some more of my posts before you assume what I’m after. I agree with you 100%. Emergent storytelling is the only viable storytelling in RPGs. Sounds awesome. I agree. [/QUOTE]
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