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Worlds of Design: Golden Rules for RPGs
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<blockquote data-quote="RareBreed" data-source="post: 9042196" data-attributes="member: 6945590"><p>So, we (or our characters) are always going to win? Remember, none of the cadets <strong>knew</strong> it was a no-win scenario. Originally, Spock was supposed to stay dead, and Kirk had to learn the meaning of the Kobayashi Maru test the hard way. It was Spock who truly understood that his sacrifice was necessary and was the only way out (and recall, there are many stories online corroborating that Spock was supposed to stay dead and Nimoy wanted it that way).</p><p></p><p>There are moments in life where we don't have a choice, or all our choices are crappy. How do we deal with that? Does the character die a coward, a knife in his back trying to flee, or heroically, buying time for their compatriots to escape?</p><p></p><p>How do you model loss or sacrifice, if there is <strong>always</strong> a way out? It cheapens sacrifice, if in that kind of story there is any sacrifice at all. This is my disagreement over the idea that player agency is sacrosanct.</p></blockquote><p></p>
[QUOTE="RareBreed, post: 9042196, member: 6945590"] So, we (or our characters) are always going to win? Remember, none of the cadets [B]knew[/B] it was a no-win scenario. Originally, Spock was supposed to stay dead, and Kirk had to learn the meaning of the Kobayashi Maru test the hard way. It was Spock who truly understood that his sacrifice was necessary and was the only way out (and recall, there are many stories online corroborating that Spock was supposed to stay dead and Nimoy wanted it that way). There are moments in life where we don't have a choice, or all our choices are crappy. How do we deal with that? Does the character die a coward, a knife in his back trying to flee, or heroically, buying time for their compatriots to escape? How do you model loss or sacrifice, if there is [B]always[/B] a way out? It cheapens sacrifice, if in that kind of story there is any sacrifice at all. This is my disagreement over the idea that player agency is sacrosanct. [/QUOTE]
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