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Worlds of Design: Gun vs. Sword
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<blockquote data-quote="Sacrosanct" data-source="post: 7802844" data-attributes="member: 15700"><p>No offense to your relative, but they are mistaken. We were taught, extensively, how to kill. not just a focus on center mass with firearms, but even with unarmed combat training it was around disabling/killing your opponent as quickly as possible.</p><p></p><p>Also, on a related note, I'm not sure where this aversion to kill idea comes from, exactly. I mean, I can see it if you're shooting at someone who is just standing there and/or doesn't know you're shooting them. But in a firefight? I'm here to tell you there is no general hesitation to shoot back. In chaotic situations like that, you rely on training and muscle memory, and don't devote time to morality of what it means to shoot another person. Additionally, this aversion effect is probably lessened because you're also drilled to dehumanize your opponent. They aren't really people. They are the enemy, worth less than you. Not men or women, but any racist name you can think of; animals out to kill you first.</p><p></p><p></p><p></p><p></p><p>I'm not Morrus obviously, but I have designed several games, including sci-fi games. For games that are almost exclusively firearms (or derivative thereof), there are some changes I've done, but mostly to account for range and rof (affecting speed of combat rounds). I've done systems that have focused on more realistic scenarios to account for ballistics, etc, but I'll be honest. That overloads the system with formulas and math, and that's just not fun for most people. Therefore, IME, you can easily handle a sci fi system the same as you do a fantasy system.</p><p></p><p>As Morrus said upthread, there's this myth we have as gamers to make guns more lethal by comparison than swords, and that's not really as true as people assume. We look at what a 9mm FMJ round does to a clay block and compare that damage to the damage of driving a knife inside it and make that assumption. Fair, but a bit misplaced. There are people who have survived two dozen knife wounds, and people who have survived over a dozen bullet wounds. And there are people who died from one knife wound and people who have died from one bullet wound. There are so many factors, it's just easier to treat them pretty close to the same (just assign a reasonable damage value of the weapon).</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7802844, member: 15700"] No offense to your relative, but they are mistaken. We were taught, extensively, how to kill. not just a focus on center mass with firearms, but even with unarmed combat training it was around disabling/killing your opponent as quickly as possible. Also, on a related note, I'm not sure where this aversion to kill idea comes from, exactly. I mean, I can see it if you're shooting at someone who is just standing there and/or doesn't know you're shooting them. But in a firefight? I'm here to tell you there is no general hesitation to shoot back. In chaotic situations like that, you rely on training and muscle memory, and don't devote time to morality of what it means to shoot another person. Additionally, this aversion effect is probably lessened because you're also drilled to dehumanize your opponent. They aren't really people. They are the enemy, worth less than you. Not men or women, but any racist name you can think of; animals out to kill you first. I'm not Morrus obviously, but I have designed several games, including sci-fi games. For games that are almost exclusively firearms (or derivative thereof), there are some changes I've done, but mostly to account for range and rof (affecting speed of combat rounds). I've done systems that have focused on more realistic scenarios to account for ballistics, etc, but I'll be honest. That overloads the system with formulas and math, and that's just not fun for most people. Therefore, IME, you can easily handle a sci fi system the same as you do a fantasy system. As Morrus said upthread, there's this myth we have as gamers to make guns more lethal by comparison than swords, and that's not really as true as people assume. We look at what a 9mm FMJ round does to a clay block and compare that damage to the damage of driving a knife inside it and make that assumption. Fair, but a bit misplaced. There are people who have survived two dozen knife wounds, and people who have survived over a dozen bullet wounds. And there are people who died from one knife wound and people who have died from one bullet wound. There are so many factors, it's just easier to treat them pretty close to the same (just assign a reasonable damage value of the weapon). [/QUOTE]
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