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Worlds of Design: Gun vs. Sword
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<blockquote data-quote="LuisCarlos17f" data-source="post: 7802957" data-attributes="member: 6802378"><p>And now the sci-fi has to add the fight with remote-control drones, and swarns of mini-drones. And lots of videogames are suggesting new ideas for shootings in a sci-fi game.</p><p></p><p>In fantasy TTRPGs there is a "race arms" between PCs and DM, tricks in the fight gunslingers vs spellcasters. A gun is powerful, but it can't work against some magic tricks, for example illusory magic for smoke walls, watering gunpowder, summoning swarns, or constructs as walking turret shields. Some DMs could create bulletproof monsters, not only undead, but also constructs, aberrations from the far realm, some oozes, or shapesifter feys (with regenation powers). </p><p></p><p>Usually the PCs are the gunfighters against unnarmed monsters, like the husks from Fortnite: save the world, but sometimes the PCs are primitive tribemen, like the ewoks from the return of the jedi, or the na`vi from Pandora in James Cameron's Avatar, being invaded by aliens with high-tech, like in "the war of the worlds". For gameplay effect the players aren't true fighters, but avoiding walking shooter traps. </p><p></p><p>This matter is worse in superheroes TTRPGs where some PCs are martial artists (Batman, Iron Fist, Daredevil...) but others are Rambo-clones (Punisher, Deadshot, Deathstorke, Red Hood...)</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7802957, member: 6802378"] And now the sci-fi has to add the fight with remote-control drones, and swarns of mini-drones. And lots of videogames are suggesting new ideas for shootings in a sci-fi game. In fantasy TTRPGs there is a "race arms" between PCs and DM, tricks in the fight gunslingers vs spellcasters. A gun is powerful, but it can't work against some magic tricks, for example illusory magic for smoke walls, watering gunpowder, summoning swarns, or constructs as walking turret shields. Some DMs could create bulletproof monsters, not only undead, but also constructs, aberrations from the far realm, some oozes, or shapesifter feys (with regenation powers). Usually the PCs are the gunfighters against unnarmed monsters, like the husks from Fortnite: save the world, but sometimes the PCs are primitive tribemen, like the ewoks from the return of the jedi, or the na`vi from Pandora in James Cameron's Avatar, being invaded by aliens with high-tech, like in "the war of the worlds". For gameplay effect the players aren't true fighters, but avoiding walking shooter traps. This matter is worse in superheroes TTRPGs where some PCs are martial artists (Batman, Iron Fist, Daredevil...) but others are Rambo-clones (Punisher, Deadshot, Deathstorke, Red Hood...) [/QUOTE]
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