Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Gun vs. Sword
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 7802987" data-attributes="member: 177"><p>Correction: The upshot is that some characters may, depending on situation, have more opportunities to do damage.</p><p></p><p>Because, let's face it, generally speaking, the "swordsman running 400 yards over open terrain while the gunner plugs away at them" is a boogeyman that doesn't happen in practice with enough frequency to be a meaningful issue. RPGS are small-group tactical combat, often with lines of sight severely restricted, because large open fields don't make the scenario particularly entertaining.</p><p></p><p>If I recall correctly, the game in question worked in "zones", and the ability for anyone to hit things decreased rapidly with the number of zones of separation. A guy just standing there with a gun was unlikely to hit you. An opponent who had set up with all the appropriate aspects to tag to make a sniper shot (like, Hidden, with Good SIght Lines, and a Sniper Rifle with Scope) could be dangerous, but that's expensive to make in terms of in-game resources - and useless if the target didn't come via the right route. </p><p></p><p>In practice, then - combat was with things in your own zone with occasional shots into the next for ranged attackers. The dude with the gun cold hit at range, but probably found the weapon useless or destroyed if they tried to use it for defense when the melee character got to them. Rifles don't like being chopped in half much.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7802987, member: 177"] Correction: The upshot is that some characters may, depending on situation, have more opportunities to do damage. Because, let's face it, generally speaking, the "swordsman running 400 yards over open terrain while the gunner plugs away at them" is a boogeyman that doesn't happen in practice with enough frequency to be a meaningful issue. RPGS are small-group tactical combat, often with lines of sight severely restricted, because large open fields don't make the scenario particularly entertaining. If I recall correctly, the game in question worked in "zones", and the ability for anyone to hit things decreased rapidly with the number of zones of separation. A guy just standing there with a gun was unlikely to hit you. An opponent who had set up with all the appropriate aspects to tag to make a sniper shot (like, Hidden, with Good SIght Lines, and a Sniper Rifle with Scope) could be dangerous, but that's expensive to make in terms of in-game resources - and useless if the target didn't come via the right route. In practice, then - combat was with things in your own zone with occasional shots into the next for ranged attackers. The dude with the gun cold hit at range, but probably found the weapon useless or destroyed if they tried to use it for defense when the melee character got to them. Rifles don't like being chopped in half much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Gun vs. Sword
Top