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Worlds of Design: Gun vs. Sword
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<blockquote data-quote="Beleriphon" data-source="post: 7803040" data-attributes="member: 27847"><p>You are, and that advantage is using a different skill than the sword guy (usually) and being able to attack outside of your own zone (some weapons should probably allow two zones away). So, now you've attacked sword guy before he's in your zone, and you can still attack him in your zone next round. So, that's two attacks compared to his one attack. That is functionally the default advantage in FATE, which tends to operate on Action Movie Logic so beyond that there isn't an advantage per se.</p><p></p><p>I also don't think attritional combat is particularly effective at the small scale as described in the OP. Five combatants versus ten combatants with ranged weapons could very well be a toss up if the five are highly trained special forces types in the vein of the SAS or similar, while the ten are green troops or some kind of informal militia.</p><p></p><p>The five spec-ops are going to be better co-ordinated, have a much higher on target hit rate, and likely have better equipment. The ten untrained guys are going to have second rate equipment, minimal training in co-ordinating their tactics, and probably not have particularly good aim. All those five guys have to do is take five of the other guys out of the fight without taking any casualties themselves (which isn't unreasonable) and suddenly things are even on a man to man basis.</p><p></p><p>If we ramp that up to 25 vs 50, or 500 vs 1000 then attritional combat can start to work. In theory to make it equal man to man the 25 only have to cause one casualty each, but that means that none of the 25 can be a casualty in turn.</p></blockquote><p></p>
[QUOTE="Beleriphon, post: 7803040, member: 27847"] You are, and that advantage is using a different skill than the sword guy (usually) and being able to attack outside of your own zone (some weapons should probably allow two zones away). So, now you've attacked sword guy before he's in your zone, and you can still attack him in your zone next round. So, that's two attacks compared to his one attack. That is functionally the default advantage in FATE, which tends to operate on Action Movie Logic so beyond that there isn't an advantage per se. I also don't think attritional combat is particularly effective at the small scale as described in the OP. Five combatants versus ten combatants with ranged weapons could very well be a toss up if the five are highly trained special forces types in the vein of the SAS or similar, while the ten are green troops or some kind of informal militia. The five spec-ops are going to be better co-ordinated, have a much higher on target hit rate, and likely have better equipment. The ten untrained guys are going to have second rate equipment, minimal training in co-ordinating their tactics, and probably not have particularly good aim. All those five guys have to do is take five of the other guys out of the fight without taking any casualties themselves (which isn't unreasonable) and suddenly things are even on a man to man basis. If we ramp that up to 25 vs 50, or 500 vs 1000 then attritional combat can start to work. In theory to make it equal man to man the 25 only have to cause one casualty each, but that means that none of the 25 can be a casualty in turn. [/QUOTE]
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