Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Gun vs. Sword
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bawylie" data-source="post: 7803271" data-attributes="member: 6776133"><p>“Guns vs Sword” is just such a loaded topic and I doubt there’s even a meaningful consensus on terms. </p><p></p><p>I mean, what level of tech (roughly) is permissible in your medieval fantasy game? Renaissance? Golden age of piracy? American Revolution? American Civil War? Wild West? WWI? II? </p><p></p><p>Do we need as many variations of “pistol” as we have of “sword”?</p><p></p><p>How do we consider physical space? If we can shoot a rifle at even a modest range, we’re gonna need a few feet’s worth of 1” squares. </p><p></p><p>What do you want to do about loudness? Are we firing in a cramped dungeon hall? Does that mean anything? </p><p></p><p>Or - scrapping all real world assumptions, do we go back and say “well, this is a world of classical elements, crafted by deities and molded by heroic action, so we have guns but they aren’t quite like you understand them because it’s a magical world and the rules are different”? </p><p></p><p>And then, we haven’t really even addressed their implementation as game elements. How ‘different’ should they be? How easy to use? How fair compared to other ranged weaponry? How about cover fire? I mean, yeah, we’ve talked about it some. We’ve seen some games take some stabs at it (with some real success, too). But not quite a good, easy integration into d&d. </p><p></p><p>That’s aside from the “Well, actually...” objections that are sure to arise because everyone has a slightly different take on what Should Be. </p><p></p><p>And in the end I’m just not at all sure on how to weigh in on gun vs sword. Except that I wouldn’t start with the real world comparison. I think I’d start in the game world (though I’m not even certain about that).</p></blockquote><p></p>
[QUOTE="Bawylie, post: 7803271, member: 6776133"] “Guns vs Sword” is just such a loaded topic and I doubt there’s even a meaningful consensus on terms. I mean, what level of tech (roughly) is permissible in your medieval fantasy game? Renaissance? Golden age of piracy? American Revolution? American Civil War? Wild West? WWI? II? Do we need as many variations of “pistol” as we have of “sword”? How do we consider physical space? If we can shoot a rifle at even a modest range, we’re gonna need a few feet’s worth of 1” squares. What do you want to do about loudness? Are we firing in a cramped dungeon hall? Does that mean anything? Or - scrapping all real world assumptions, do we go back and say “well, this is a world of classical elements, crafted by deities and molded by heroic action, so we have guns but they aren’t quite like you understand them because it’s a magical world and the rules are different”? And then, we haven’t really even addressed their implementation as game elements. How ‘different’ should they be? How easy to use? How fair compared to other ranged weaponry? How about cover fire? I mean, yeah, we’ve talked about it some. We’ve seen some games take some stabs at it (with some real success, too). But not quite a good, easy integration into d&d. That’s aside from the “Well, actually...” objections that are sure to arise because everyone has a slightly different take on what Should Be. And in the end I’m just not at all sure on how to weigh in on gun vs sword. Except that I wouldn’t start with the real world comparison. I think I’d start in the game world (though I’m not even certain about that). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Gun vs. Sword
Top