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Worlds of Design: Gun vs. Sword
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<blockquote data-quote="Fanaelialae" data-source="post: 7803999" data-attributes="member: 53980"><p>You're not wrong with there being a certain disjointedness to falling, particularly if it happens with regularity.</p><p></p><p>That said, it isn't all that difficult to shore up the realism of something like falling if it's an issue for you. For example, one of my DMs made falling damage d10 Brutal 1, and serious falls require a Con save to avoid broken bones (which is very serious until you get Regeneration - to give you an idea, he added a new spell which reduces the recovery time to 1d4 days).</p><p></p><p>Characters with plot armor rarely get seriously injured in falls, unless it's part of the plot. They might be knocked unconscious. Most of the time they pick themselves up with a groan, pat themselves to make sure nothing's broken, and carry on like nothing ever happened. And then everyone else, who assumed the character must have assuredly died in the fall, is surprised when the character comes sauntering back with nary a scratch.</p><p></p><p>Personally, the player of a high level fighter may laugh it off (much like they might a kobold with a dagger), but the character should not (unless they're laughing at the fact that they're lucky to be alive). That comes down to role playing a realistic character, IMO.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7803999, member: 53980"] You're not wrong with there being a certain disjointedness to falling, particularly if it happens with regularity. That said, it isn't all that difficult to shore up the realism of something like falling if it's an issue for you. For example, one of my DMs made falling damage d10 Brutal 1, and serious falls require a Con save to avoid broken bones (which is very serious until you get Regeneration - to give you an idea, he added a new spell which reduces the recovery time to 1d4 days). Characters with plot armor rarely get seriously injured in falls, unless it's part of the plot. They might be knocked unconscious. Most of the time they pick themselves up with a groan, pat themselves to make sure nothing's broken, and carry on like nothing ever happened. And then everyone else, who assumed the character must have assuredly died in the fall, is surprised when the character comes sauntering back with nary a scratch. Personally, the player of a high level fighter may laugh it off (much like they might a kobold with a dagger), but the character should not (unless they're laughing at the fact that they're lucky to be alive). That comes down to role playing a realistic character, IMO. [/QUOTE]
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