Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Gun vs. Sword
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dragoner" data-source="post: 7804069" data-attributes="member: 6943731"><p>One of the big reasons for smaller caliber rifles today, is that small arms are low level casualty causes on the battlefield. Even now, IED's with high explosive being the most, which was true in WW1 and WW2 as well, with the QF Howitzer. Even with controlled bursts for MG's, one can put up a wall of fire, saturating an area.</p><p></p><p>The large caliber, expanding base projectiles, of the Civil War muskets, were what were deadlier about them, the wound channel. The pdf goes into this in depth, about how bullets wound, all other things being equal, it is the size of the projectile.</p><p></p><p>Yes, it is about the genre being depicted, and Hollywood is terrible about showing people being shot, say in the shoulder, but they are fine 15 minutes later. Then again there is the fact that some wounds take time to take effect, bleeding out for example, where then someone could die later. D&D as well, doesn't show a lot of people dying from sepsis, which I have heard was bad for early wounds from melee type weapons.</p></blockquote><p></p>
[QUOTE="dragoner, post: 7804069, member: 6943731"] One of the big reasons for smaller caliber rifles today, is that small arms are low level casualty causes on the battlefield. Even now, IED's with high explosive being the most, which was true in WW1 and WW2 as well, with the QF Howitzer. Even with controlled bursts for MG's, one can put up a wall of fire, saturating an area. The large caliber, expanding base projectiles, of the Civil War muskets, were what were deadlier about them, the wound channel. The pdf goes into this in depth, about how bullets wound, all other things being equal, it is the size of the projectile. Yes, it is about the genre being depicted, and Hollywood is terrible about showing people being shot, say in the shoulder, but they are fine 15 minutes later. Then again there is the fact that some wounds take time to take effect, bleeding out for example, where then someone could die later. D&D as well, doesn't show a lot of people dying from sepsis, which I have heard was bad for early wounds from melee type weapons. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Gun vs. Sword
Top