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<blockquote data-quote="Koloth" data-source="post: 9634546" data-attributes="member: 6706231"><p>A map should be a play aid, not the end goal. I have done both versions of dungeon exploring. Creating a detailed maps as we go and just going without the <em>players</em> making a map but trusting that the <em>characters</em> were somehow keeping track of where they were/had been/and the way out. I prefer the 2nd option(trusting the characters) as having the players make detailed maps uses a lot of real time that could be used for more play time. And if the characters get lost due to secret doors or such, so what? Having the players spend a lot of time drawing out a map should yield much the same result. </p><p></p><p>Somewhere I have a rather complete map of the 50th level of the computer game Telengard(spelling?). That map really was a play aid as several places on that level were insta-death. That thing took many days of playing and slowly marking on the piece of engineering graph paper. Don't even have the game anymore but the map is only 1 sheet of paper and took too long to make to just casually toss. Maybe one day I will be evil GM and use it as a dungeon for unsuspecting players.</p></blockquote><p></p>
[QUOTE="Koloth, post: 9634546, member: 6706231"] A map should be a play aid, not the end goal. I have done both versions of dungeon exploring. Creating a detailed maps as we go and just going without the [I]players[/I] making a map but trusting that the [I]characters[/I] were somehow keeping track of where they were/had been/and the way out. I prefer the 2nd option(trusting the characters) as having the players make detailed maps uses a lot of real time that could be used for more play time. And if the characters get lost due to secret doors or such, so what? Having the players spend a lot of time drawing out a map should yield much the same result. Somewhere I have a rather complete map of the 50th level of the computer game Telengard(spelling?). That map really was a play aid as several places on that level were insta-death. That thing took many days of playing and slowly marking on the piece of engineering graph paper. Don't even have the game anymore but the map is only 1 sheet of paper and took too long to make to just casually toss. Maybe one day I will be evil GM and use it as a dungeon for unsuspecting players. [/QUOTE]
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