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Worlds of Design: Hit Fast, Strike Hard
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<blockquote data-quote="Bayushi_seikuro" data-source="post: 9474198" data-attributes="member: 7024851"><p>Great article, as usual. </p><p></p><p>I think this is a good design question, along the lines for sports of "Offense sells tickets; defense wins championships."</p><p></p><p>I do think that, often, it seems people don't think about the mechanical advantages that sheer numbers bring. We laugh in Return of the Jedi when stormtroopers get swallowed up in waves of Ewok barbarians, but... a ton of goblins with sticks can bring a ton of people down just with sheer dice rolls. They might not be able to keep you prone, but often, that's a Lose A Turn at best for the downed PC.</p><p></p><p>Another design concept this made me think of was Amber Diceless, where there were no dice to roll. Whichever PC had the highest Combat skill (bought in an auction) would always win at combat... UNLESS they were outmanuevered or out-tricked. The game didn't last long enough, but my character was Random's daughter, and she had a few nasty surprises her siblings and family lacked. She was the only PC with Trump artistry, and able to avoid the trap that was catching the elders, and... my favorite was she had a slender dagger, very 'girlish', for defense... it would, however, break any weapon brought to bear against it, and she could throw it and 'follow' it through the various Shadows until she reached her personal dimension.</p><p></p><p>Apologies for the ramble, but again... a very good article to consider.</p></blockquote><p></p>
[QUOTE="Bayushi_seikuro, post: 9474198, member: 7024851"] Great article, as usual. I think this is a good design question, along the lines for sports of "Offense sells tickets; defense wins championships." I do think that, often, it seems people don't think about the mechanical advantages that sheer numbers bring. We laugh in Return of the Jedi when stormtroopers get swallowed up in waves of Ewok barbarians, but... a ton of goblins with sticks can bring a ton of people down just with sheer dice rolls. They might not be able to keep you prone, but often, that's a Lose A Turn at best for the downed PC. Another design concept this made me think of was Amber Diceless, where there were no dice to roll. Whichever PC had the highest Combat skill (bought in an auction) would always win at combat... UNLESS they were outmanuevered or out-tricked. The game didn't last long enough, but my character was Random's daughter, and she had a few nasty surprises her siblings and family lacked. She was the only PC with Trump artistry, and able to avoid the trap that was catching the elders, and... my favorite was she had a slender dagger, very 'girlish', for defense... it would, however, break any weapon brought to bear against it, and she could throw it and 'follow' it through the various Shadows until she reached her personal dimension. Apologies for the ramble, but again... a very good article to consider. [/QUOTE]
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