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Worlds of Design: Hit Fast, Strike Hard
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<blockquote data-quote="GMMichael" data-source="post: 9474865" data-attributes="member: 6685730"><p>That's fair but in D&D there's an artificial limit - how many PCs can fill the 5 foot squares around the monster? While a balancing factor, it's also unbalanced because 1) monsters don't fill squares (unless they're cubes), and 2) the swinging of some weapons requires much more than 25 square feet of space for the safety of one's allies.</p><p></p><p></p><p>Can we assume that the focus is actually on damaging? Some hits don't do damage, and some damage doesn't require hits.</p><p></p><p></p><p>Heck yeah! I like both sides to have armor, parry, movement, and special maneuver options. The possibility that it could happen to my character is what makes it fun!</p><p></p><p></p><p>Or BBEG versus PC party? Well, "balanced" isn't my goal so much as fun is. Fun can be a drawn-out battle, a high risk of PC injury or death, a clever solution discovered in the nick of time, etc. A hefty enemy should probably have more health for a longer battle, but a smaller/normal size enemy can easily go down quickly. The question is: who suffers the brunt of the smaller enemy's attacks, because she's not going down without a fight!</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9474865, member: 6685730"] That's fair but in D&D there's an artificial limit - how many PCs can fill the 5 foot squares around the monster? While a balancing factor, it's also unbalanced because 1) monsters don't fill squares (unless they're cubes), and 2) the swinging of some weapons requires much more than 25 square feet of space for the safety of one's allies. Can we assume that the focus is actually on damaging? Some hits don't do damage, and some damage doesn't require hits. Heck yeah! I like both sides to have armor, parry, movement, and special maneuver options. The possibility that it could happen to my character is what makes it fun! Or BBEG versus PC party? Well, "balanced" isn't my goal so much as fun is. Fun can be a drawn-out battle, a high risk of PC injury or death, a clever solution discovered in the nick of time, etc. A hefty enemy should probably have more health for a longer battle, but a smaller/normal size enemy can easily go down quickly. The question is: who suffers the brunt of the smaller enemy's attacks, because she's not going down without a fight! [/QUOTE]
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