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Worlds of Design: How Big is Your Army?
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<blockquote data-quote="Celebrim" data-source="post: 8823962" data-attributes="member: 4937"><p>Possibly the largest battle of the ancient world modern historical consensus accepts was the battle of Cape Economus, with roughly 150,000 combatants on each side.</p><p></p><p>Personally, I've not had D&D morph into a war game since I was in college, as the time required to devote to that sort of campaign just hasn't come up. I believe the largest battle we tried to run involved some 85,000 troops total - 50,000 attackers against 35,000 defenders. </p><p></p><p>Generally speaking, most D&D settings are "points of light" style with large cities and relatively depopulated rural areas. If they aren't, then the author tends to want to be quasi-historical and realistic and so either way you tend to end up with fairly believable army sizes for the scale of the regions involved in the conflict.</p><p></p><p>Running large combats is a chore even if you adopt some sort of wargame as your resolution mechanism, you also still have to deal with character scale units interacting with the board ("heroes") in a way most wargames don't as leveled characters and large monsters are units in their own right.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8823962, member: 4937"] Possibly the largest battle of the ancient world modern historical consensus accepts was the battle of Cape Economus, with roughly 150,000 combatants on each side. Personally, I've not had D&D morph into a war game since I was in college, as the time required to devote to that sort of campaign just hasn't come up. I believe the largest battle we tried to run involved some 85,000 troops total - 50,000 attackers against 35,000 defenders. Generally speaking, most D&D settings are "points of light" style with large cities and relatively depopulated rural areas. If they aren't, then the author tends to want to be quasi-historical and realistic and so either way you tend to end up with fairly believable army sizes for the scale of the regions involved in the conflict. Running large combats is a chore even if you adopt some sort of wargame as your resolution mechanism, you also still have to deal with character scale units interacting with the board ("heroes") in a way most wargames don't as leveled characters and large monsters are units in their own right. [/QUOTE]
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