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Worlds of Design: How Big is Your Army?
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<blockquote data-quote="gamerprinter" data-source="post: 8832002" data-attributes="member: 50895"><p>I've been working on a Starfinder setting, intended for publication, called the Kronusverse and Colonial Space. Earth (Kronus) is the old human homeworld, currently estranged by an awakened Earth that exiled humanity for it's depredations. The nearest 13 star systems to Earth were resettled by humanity called Corporate Space, under control of the MegaCorps. 50 years later the underclasses unhappy with Corporate rule, through crowd funding, religious funding and commercial funding a movement to escape Corporate Space ensued building colony ships to the wilder regions beyond. Over a century 36 star systems surrounding Corporate Space was settled in a region known as Colonial Space. Once all independent colonies intermixed with alien occupied worlds, but following an incursion by an overwhelming militant alien species forced the independent colonies to unite their militaries and resources to defeat this enemy. After 7 years an armistace was achieved. Following that the colonies joined to fom the Confederation of Independent Colonies of Colonial Space (CICCS). The total population of the entire Confederacy number over 6 trillion citizens. The military capital world colony alone has a population of 1.4 trillion, most colonies are in the tens of millions.</p><p></p><p>The Colonial Navy and Colonial Marines form the permanent military of the Confederation. The two most populated colonies host the Colonial Navy inextensive orbiting shipyards. Five full fleets patrol the widely dispersed region of the colonies. (You'll notice that the Colony's chief naval architect had an affinity with sealife). The Colonial Marines consist of recruits from across the colonies of many races, but generally not from most civilized worlds. While units are measured in divisions, regiments, brigades, battallions, companies, platoons and squads, the last one is most like an adventuring party, up to 6 soldiers. So while I have Marine drop shops from company size down to squad size exist, even though the latter isn't compatible in modern warfare - squads are generally too small for a small unit. I've designed these Colonial Marines to focus on squad tactics for many operations - better fitting the game table of players. </p><p></p><p>[ATTACH=full]267177[/ATTACH][ATTACH=full]267178[/ATTACH]</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 8832002, member: 50895"] I've been working on a Starfinder setting, intended for publication, called the Kronusverse and Colonial Space. Earth (Kronus) is the old human homeworld, currently estranged by an awakened Earth that exiled humanity for it's depredations. The nearest 13 star systems to Earth were resettled by humanity called Corporate Space, under control of the MegaCorps. 50 years later the underclasses unhappy with Corporate rule, through crowd funding, religious funding and commercial funding a movement to escape Corporate Space ensued building colony ships to the wilder regions beyond. Over a century 36 star systems surrounding Corporate Space was settled in a region known as Colonial Space. Once all independent colonies intermixed with alien occupied worlds, but following an incursion by an overwhelming militant alien species forced the independent colonies to unite their militaries and resources to defeat this enemy. After 7 years an armistace was achieved. Following that the colonies joined to fom the Confederation of Independent Colonies of Colonial Space (CICCS). The total population of the entire Confederacy number over 6 trillion citizens. The military capital world colony alone has a population of 1.4 trillion, most colonies are in the tens of millions. The Colonial Navy and Colonial Marines form the permanent military of the Confederation. The two most populated colonies host the Colonial Navy inextensive orbiting shipyards. Five full fleets patrol the widely dispersed region of the colonies. (You'll notice that the Colony's chief naval architect had an affinity with sealife). The Colonial Marines consist of recruits from across the colonies of many races, but generally not from most civilized worlds. While units are measured in divisions, regiments, brigades, battallions, companies, platoons and squads, the last one is most like an adventuring party, up to 6 soldiers. So while I have Marine drop shops from company size down to squad size exist, even though the latter isn't compatible in modern warfare - squads are generally too small for a small unit. I've designed these Colonial Marines to focus on squad tactics for many operations - better fitting the game table of players. [ATTACH type="full"]267177[/ATTACH][ATTACH type="full"]267178[/ATTACH] [/QUOTE]
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