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Worlds of Design: How Big is Your Army?
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<blockquote data-quote="overgeeked" data-source="post: 8832940" data-attributes="member: 86653"><p>That’s fair.</p><p></p><p>Not really, but sort of. The older editions had morale as standard, which forced opponents to surrender or flee when their morale checks failed. Considering it was basically impossible to run from a fight, you’d just end up getting free attacks on the back of the monster (sometimes vs a worse AC), with no counterattacks, until they died or the referee gave it to you. That’s pretty close to a panicked rout. But not so much with PCs as they had no morale to fail. Though their retainers and hirelings did.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8832940, member: 86653"] That’s fair. Not really, but sort of. The older editions had morale as standard, which forced opponents to surrender or flee when their morale checks failed. Considering it was basically impossible to run from a fight, you’d just end up getting free attacks on the back of the monster (sometimes vs a worse AC), with no counterattacks, until they died or the referee gave it to you. That’s pretty close to a panicked rout. But not so much with PCs as they had no morale to fail. Though their retainers and hirelings did. [/QUOTE]
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