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Worlds of Design: How D&D is Like American Football
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<blockquote data-quote="Shiroiken" data-source="post: 8255120" data-attributes="member: 6775477"><p>Generally best to stick to offense, because PCs never play defense <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Quarterback - wizard/sorcerer tries to set the defense into the wrong position and setup maximum damage</p><p>Running Back - barbarian/paladin runs up the gut, smashing their way to victory</p><p>Wide Receiver - rogue/warlock sneaks their way into position to deal a lot of damage at once</p><p>Tight End - ranger/cleric normally just helps the line, but can occasionally deal some unexpected damage</p><p>Offensive Line - fighter helps the others keep the plan on track by keeping between the enemy and everyone else</p><p>Cheerleader - bard, because that's all they do</p><p>Waterboy - monk, who's not even good enough to warm the bench</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8255120, member: 6775477"] Generally best to stick to offense, because PCs never play defense ;) Quarterback - wizard/sorcerer tries to set the defense into the wrong position and setup maximum damage Running Back - barbarian/paladin runs up the gut, smashing their way to victory Wide Receiver - rogue/warlock sneaks their way into position to deal a lot of damage at once Tight End - ranger/cleric normally just helps the line, but can occasionally deal some unexpected damage Offensive Line - fighter helps the others keep the plan on track by keeping between the enemy and everyone else Cheerleader - bard, because that's all they do Waterboy - monk, who's not even good enough to warm the bench [/QUOTE]
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Worlds of Design: How D&D is Like American Football
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