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Worlds of Design: How Lethal is Your Magic?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 9469606" data-attributes="member: 6802951"><p>This was actually covered in a bit of depth in the 5e Eberron book, indicating that some of these assumptions here are not correct for that D&D setting.</p><p>The more focused-on area of the setting has just ended (or paused) a century-long war which saw much innovation in battlefield magic, and the book went into some detail of the current spells and magical devices used on the battlefields.</p><p></p><p>The main disconnect is that fireball and lightning bolt are "adventurer spells" suitable for use by very elite squads against similarly elite opponents. PC-classed people are rare in Eberron, let alone high-level ones.</p><p>Against the standard 4hp conscript or 11hp soldier, those spells are severe overkill. Therefore battlefield spells are generally designed to do much less damage, but have much larger areas.</p><p></p><p>The most lethal magic used in the battlefields of Eberron was the deployment of magical constructs rather than direct damage effects.</p><p></p><p></p><p>I generally use the example of someone starting to cast a spell in public for no obvious reason in most D&D worlds, would be treated similarly to someone taking out a gun in a country where they are legal to carry: You're not doing anything illegal <em>yet</em>, but everyone around you is going to start paying very close attention to what happens <em>next</em>.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 9469606, member: 6802951"] This was actually covered in a bit of depth in the 5e Eberron book, indicating that some of these assumptions here are not correct for that D&D setting. The more focused-on area of the setting has just ended (or paused) a century-long war which saw much innovation in battlefield magic, and the book went into some detail of the current spells and magical devices used on the battlefields. The main disconnect is that fireball and lightning bolt are "adventurer spells" suitable for use by very elite squads against similarly elite opponents. PC-classed people are rare in Eberron, let alone high-level ones. Against the standard 4hp conscript or 11hp soldier, those spells are severe overkill. Therefore battlefield spells are generally designed to do much less damage, but have much larger areas. The most lethal magic used in the battlefields of Eberron was the deployment of magical constructs rather than direct damage effects. I generally use the example of someone starting to cast a spell in public for no obvious reason in most D&D worlds, would be treated similarly to someone taking out a gun in a country where they are legal to carry: You're not doing anything illegal [I]yet[/I], but everyone around you is going to start paying very close attention to what happens [I]next[/I]. [/QUOTE]
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