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General Tabletop Discussion
*TTRPGs General
Worlds of Design: How Long Should Your Rulebook Be?
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<blockquote data-quote="Marc_C" data-source="post: 8140110" data-attributes="member: 7025897"><p>I've dabbled with trying to write a RPG as soon as I got my first desktop computer. There are a lot of decision points, even for a light rulebook. It needs to be play tested, etc. I did that for a non-collectable card game I created in the 90s. It's very time consuming.</p><p></p><p>At the end of the day, although I enjoy the mental exercise, I'm just not willing to spend the time it takes to create a professional rpg rulebook. I prefer creating bi-weekly adventures on graph paper and GMing them for my friends.</p><p></p><p>It's my hobby not my job. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Marc_C, post: 8140110, member: 7025897"] I've dabbled with trying to write a RPG as soon as I got my first desktop computer. There are a lot of decision points, even for a light rulebook. It needs to be play tested, etc. I did that for a non-collectable card game I created in the 90s. It's very time consuming. At the end of the day, although I enjoy the mental exercise, I'm just not willing to spend the time it takes to create a professional rpg rulebook. I prefer creating bi-weekly adventures on graph paper and GMing them for my friends. It's my hobby not my job. ;) [/QUOTE]
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