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Worlds of Design: How Powerful Are Your Gods?
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<blockquote data-quote="Siroh" data-source="post: 9540620" data-attributes="member: 67577"><p>I've written settings with no gods but faith based power, seemingly absent gods, meddling immortals, (in the used to be mortal sense,) with peak human limits while manifest, and traditional fantasy game gods with agendas and occasional meddling.This is all good to think about when world building. Your points that powerful monsters can be gods in a vacuum and gods becoming monsters out of context are well made as well.</p><p>Absent gods tend to be my go to in anything but high fantasy, because it injects agency and responsibility into the party. It is part of what makes Conan stories so enjoyable, they don't have any more proof of the afterlife than we do and that demon cult is responsible for the wave of darkness, not their demonic god. Even if there is an entity driving them, the people responsible are still people and can be dealt with.</p></blockquote><p></p>
[QUOTE="Siroh, post: 9540620, member: 67577"] I've written settings with no gods but faith based power, seemingly absent gods, meddling immortals, (in the used to be mortal sense,) with peak human limits while manifest, and traditional fantasy game gods with agendas and occasional meddling.This is all good to think about when world building. Your points that powerful monsters can be gods in a vacuum and gods becoming monsters out of context are well made as well. Absent gods tend to be my go to in anything but high fantasy, because it injects agency and responsibility into the party. It is part of what makes Conan stories so enjoyable, they don't have any more proof of the afterlife than we do and that demon cult is responsible for the wave of darkness, not their demonic god. Even if there is an entity driving them, the people responsible are still people and can be dealt with. [/QUOTE]
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