Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: How "Precise" Should RPG Rules Be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 7769686" data-attributes="member: 22779"><p>There is also something of an issue with the notion of "precision" in a rule. Lots of RPG systems have broad "rule of thumb" systems that are meant to cover anything that's not covered in the rules. I've mentioned Savage World's Rule of 4 before in these threads. Any time you make a check, if you score 4 or higher, then you succeed whatever it is you are trying to do. ((Now, there are obvious modifiers - the size of the die you are rolling, situational modifiers, etc - but, at the end of the day, so long as you score 4 or better, you succeed))</p><p></p><p>Now, as far as board games go, well, of course they need precise rules because, unlike an RPG, the rules prescribe EVERYTHING you can do.</p><p></p><p>I'm going to sneak this idea back in here, but, I do truly believe that what differentiates RPG's from other games is that RPG's do not have rules that prescribe everything you can do. Sure, they have some rules that tell you you can do X or can't do Y, but, by and large, there's a huge grey area in RPG's where the actions that the player takes at the table isn't actually covered by the rules.</p><p></p><p>In any other game, this would be cheating. Taking some sort of action that is not permissible by the rules in any other kind of game would be cheating. In an RPG, OTOH, it's expected and encouraged. </p><p></p><p>The role of the rules is, in my mind, what differentiates RPG's from all other kinds of games.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7769686, member: 22779"] There is also something of an issue with the notion of "precision" in a rule. Lots of RPG systems have broad "rule of thumb" systems that are meant to cover anything that's not covered in the rules. I've mentioned Savage World's Rule of 4 before in these threads. Any time you make a check, if you score 4 or higher, then you succeed whatever it is you are trying to do. ((Now, there are obvious modifiers - the size of the die you are rolling, situational modifiers, etc - but, at the end of the day, so long as you score 4 or better, you succeed)) Now, as far as board games go, well, of course they need precise rules because, unlike an RPG, the rules prescribe EVERYTHING you can do. I'm going to sneak this idea back in here, but, I do truly believe that what differentiates RPG's from other games is that RPG's do not have rules that prescribe everything you can do. Sure, they have some rules that tell you you can do X or can't do Y, but, by and large, there's a huge grey area in RPG's where the actions that the player takes at the table isn't actually covered by the rules. In any other game, this would be cheating. Taking some sort of action that is not permissible by the rules in any other kind of game would be cheating. In an RPG, OTOH, it's expected and encouraged. The role of the rules is, in my mind, what differentiates RPG's from all other kinds of games. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: How "Precise" Should RPG Rules Be?
Top