Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: How "Precise" Should RPG Rules Be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vanveen" data-source="post: 7769777" data-attributes="member: 6874262"><p>Still working it out myself, honestly. The best answer so far: reading RPG rules, for the reader, provides an experience equivalent to participating in--playing--the RPG. </p><p></p><p>Reading the rules of chess, the player may imagine various moves and countermoves. But this experience is best described in terms of sheer mechanics--a rook moves so, a queen reacts so. In essence, a player is encouraged to experience aspects of the finite decision space. </p><p></p><p><em>RPG rules provoke an experience outside the purported decision space. </em></p><p><em></em> That is, a player reading combat rules is invited, even compelled, to imagine that combat inside a context larger than the combat rules cover or CAN cover. To wit: who is fighting? Why? What do they look like? What are the physical, emotional, and social contexts of the encounter? Etc., etc. </p><p></p><p>The very act of reading RPG rules creates an RPG context, at the most immediate level that of the RPG one is reading. More experienced RPG rules readers--and let's not forget, there are far more rules readers than players--will begin to create their own highly notional RPG, a Platonic RPG. Perhaps not coincidentally, most long-running tables--especially those with stable DMs and relatively stable player bases--begin to resemble this in actual play.</p></blockquote><p></p>
[QUOTE="Vanveen, post: 7769777, member: 6874262"] Still working it out myself, honestly. The best answer so far: reading RPG rules, for the reader, provides an experience equivalent to participating in--playing--the RPG. Reading the rules of chess, the player may imagine various moves and countermoves. But this experience is best described in terms of sheer mechanics--a rook moves so, a queen reacts so. In essence, a player is encouraged to experience aspects of the finite decision space. [I]RPG rules provoke an experience outside the purported decision space. [/I] That is, a player reading combat rules is invited, even compelled, to imagine that combat inside a context larger than the combat rules cover or CAN cover. To wit: who is fighting? Why? What do they look like? What are the physical, emotional, and social contexts of the encounter? Etc., etc. The very act of reading RPG rules creates an RPG context, at the most immediate level that of the RPG one is reading. More experienced RPG rules readers--and let's not forget, there are far more rules readers than players--will begin to create their own highly notional RPG, a Platonic RPG. Perhaps not coincidentally, most long-running tables--especially those with stable DMs and relatively stable player bases--begin to resemble this in actual play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: How "Precise" Should RPG Rules Be?
Top