Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: How "Precise" Should RPG Rules Be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 7769932" data-attributes="member: 22779"><p>Heh. By that metric, 4e D&D would be the most simulationist of them all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Somehow I don't think that would fly.</p><p></p><p>But, to answer you [MENTION=6931283]Alexander Kalinowski[/MENTION], Sim games are all about providing systems that tell the players what happened. The more detailed the sim, the better the answer. But, at it's heart, that's what defines simulationist games. The systems of the game break down events and adjudicate them in such a way that someone observing the game could easily (well, hopefully easily) follow the chain of events.</p><p></p><p>D&D has never actually provided that. D&D has always been pretty heavily gamist. Even 3e is despite a pretty thin veneer of sim nods. Like I said earlier, in D&D, no one has ever been able to answer what 10 points of damage looks like. You can't even categorically state how something took that damage. For examples of Sim play, sure, GURPS qualifies. Star Fleet Battles. Battletech (both the wargame and the RPG). HARN. The Riddle of Steel. A number of the Palladium games are steps in that direction. So on and so forth.</p><p></p><p>I think there is another issue with these discussions in that people tend to associate certain ideas with their own preferences, so, "Old School" becomes "games I like" and "New School" becomes "games I don't like". There's certainly a tendency in these discussions to see that people's personal preferences strongly influence their definitions.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7769932, member: 22779"] Heh. By that metric, 4e D&D would be the most simulationist of them all. :D Somehow I don't think that would fly. But, to answer you [MENTION=6931283]Alexander Kalinowski[/MENTION], Sim games are all about providing systems that tell the players what happened. The more detailed the sim, the better the answer. But, at it's heart, that's what defines simulationist games. The systems of the game break down events and adjudicate them in such a way that someone observing the game could easily (well, hopefully easily) follow the chain of events. D&D has never actually provided that. D&D has always been pretty heavily gamist. Even 3e is despite a pretty thin veneer of sim nods. Like I said earlier, in D&D, no one has ever been able to answer what 10 points of damage looks like. You can't even categorically state how something took that damage. For examples of Sim play, sure, GURPS qualifies. Star Fleet Battles. Battletech (both the wargame and the RPG). HARN. The Riddle of Steel. A number of the Palladium games are steps in that direction. So on and so forth. I think there is another issue with these discussions in that people tend to associate certain ideas with their own preferences, so, "Old School" becomes "games I like" and "New School" becomes "games I don't like". There's certainly a tendency in these discussions to see that people's personal preferences strongly influence their definitions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: How "Precise" Should RPG Rules Be?
Top