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General Tabletop Discussion
*TTRPGs General
Worlds of Design: How "Precise" Should RPG Rules Be?
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<blockquote data-quote="Alexander Kalinowski" data-source="post: 7770010" data-attributes="member: 6931283"><p>Personally, I think (A)D&D has been a gamist-simulationist hybrid (to varying degrees) up to and including 3.x. I should add that I consider OD&D, based from what I've seen, simulationist - for the mid 1970s. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Not from the POV of any later era though, obviously.</p><p></p><p>And, as mentioned, there was a general trend for RPGs to become ever more "realistic" for a time. The Forge was probably an inflection point for that.</p><p>As for skill lists, they may not be a <strong>sufficient</strong> feature but probably a <strong>necessary</strong> one. So I kinda stand to my above assessment.</p><p></p><p></p><p>That's interesting because it shows the two schools of simulationism that exist to my mind: attempted simulation of reality (to varying degrees, see reference to skill lists in 2E) and simulation of a fictional world - genre simulation. I consider Harnmaster/Riddle of Steel more in the former camp and stuff like Feng Shui more in the latter. As well as FFG's Star Wars.</p></blockquote><p></p>
[QUOTE="Alexander Kalinowski, post: 7770010, member: 6931283"] Personally, I think (A)D&D has been a gamist-simulationist hybrid (to varying degrees) up to and including 3.x. I should add that I consider OD&D, based from what I've seen, simulationist - for the mid 1970s. ;) Not from the POV of any later era though, obviously. And, as mentioned, there was a general trend for RPGs to become ever more "realistic" for a time. The Forge was probably an inflection point for that. As for skill lists, they may not be a [B]sufficient[/B] feature but probably a [B]necessary[/B] one. So I kinda stand to my above assessment. That's interesting because it shows the two schools of simulationism that exist to my mind: attempted simulation of reality (to varying degrees, see reference to skill lists in 2E) and simulation of a fictional world - genre simulation. I consider Harnmaster/Riddle of Steel more in the former camp and stuff like Feng Shui more in the latter. As well as FFG's Star Wars. [/QUOTE]
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