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General Tabletop Discussion
*TTRPGs General
Worlds of Design: How "Precise" Should RPG Rules Be?
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<blockquote data-quote="Hussar" data-source="post: 7770027" data-attributes="member: 22779"><p>Well [MENTION=5142]Aldarc[/MENTION] I’d say that you are on to something. I’d add to that the difference between OS and NS games is the degree of experience both designers and players have in the hobby. </p><p></p><p>Think about it this way. In 1975 ish how many hours of gaming experience could Gygax and co draw upon when designing Adnd? Hundreds? Doubtfully thousands. </p><p></p><p>Then compare 3e. The designers, never minding the thousands of hours of personal gaming experience could also draw on the millions of hours that hobbyists had. </p><p></p><p>Then look at Pathfinder or 5e with their pen playtests. We’re talking tens if not hundreds of thousands of play hours going into the game. </p><p></p><p>That’s got to have a huge impact on how a game is designed.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7770027, member: 22779"] Well [MENTION=5142]Aldarc[/MENTION] I’d say that you are on to something. I’d add to that the difference between OS and NS games is the degree of experience both designers and players have in the hobby. Think about it this way. In 1975 ish how many hours of gaming experience could Gygax and co draw upon when designing Adnd? Hundreds? Doubtfully thousands. Then compare 3e. The designers, never minding the thousands of hours of personal gaming experience could also draw on the millions of hours that hobbyists had. Then look at Pathfinder or 5e with their pen playtests. We’re talking tens if not hundreds of thousands of play hours going into the game. That’s got to have a huge impact on how a game is designed. [/QUOTE]
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