Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: How "Precise" Should RPG Rules Be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emerikol" data-source="post: 8204516" data-attributes="member: 6698278"><p>Should implies ought and in that sense there is no right answer. Play the games that suit you and your group.</p><p></p><p>Now having said that, and reading between the lines, I will answer how I would like the rules to be for my games.</p><p></p><p>1. I like simple mechanics like d20 roll high against a DC. I'm okay if there are two or three options just not twenty five. So having a special table for everything is probably bad if it is used during play time. It's fine as a GM aid during prep time when there is not pressure to give an answer. </p><p></p><p>2. I'd like to have some guidance and examples on how things should be adjudicated. I'm fine with the GM making judgment calls beyond that point for a very specific situation. If the situation though comes up a lot then I think there probably should have been an example in the rules.</p><p></p><p>3. I want a game designed to let the dice fall where they will. So if the GM is fudging all the time that is a failure of the game system. In fact personally, I never want to fudge when the die roll matters. </p><p></p><p>4. I like a good amount of what I call details. So I want a spell list and not just make up something and roll for it. I want players to feel confident they know what they can do with what they have most of the time. Same for skills, feats, whatever.</p><p></p><p>So 3e/PF may be a bit too crunchy for me. Fate is probably not enough. I'm an OSR guy. I'm specifically liking ACKS right now. C&C is another solid option. I want modern game design but I want somewhat streamlined mechanics.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8204516, member: 6698278"] Should implies ought and in that sense there is no right answer. Play the games that suit you and your group. Now having said that, and reading between the lines, I will answer how I would like the rules to be for my games. 1. I like simple mechanics like d20 roll high against a DC. I'm okay if there are two or three options just not twenty five. So having a special table for everything is probably bad if it is used during play time. It's fine as a GM aid during prep time when there is not pressure to give an answer. 2. I'd like to have some guidance and examples on how things should be adjudicated. I'm fine with the GM making judgment calls beyond that point for a very specific situation. If the situation though comes up a lot then I think there probably should have been an example in the rules. 3. I want a game designed to let the dice fall where they will. So if the GM is fudging all the time that is a failure of the game system. In fact personally, I never want to fudge when the die roll matters. 4. I like a good amount of what I call details. So I want a spell list and not just make up something and roll for it. I want players to feel confident they know what they can do with what they have most of the time. Same for skills, feats, whatever. So 3e/PF may be a bit too crunchy for me. Fate is probably not enough. I'm an OSR guy. I'm specifically liking ACKS right now. C&C is another solid option. I want modern game design but I want somewhat streamlined mechanics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: How "Precise" Should RPG Rules Be?
Top