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Worlds of Design: How RPG Tools Have Changed
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<blockquote data-quote="Oofta" data-source="post: 8106439" data-attributes="member: 6801845"><p>I use pretty minimal props for my in person games. Battle mat, minis and blocks I've made out of clay. Add in some colored squares (bought a strip of wood and painted) for things like walls of fire and so on along with bottle rings for conditions and marks. I don't use the latter as much as I did in 4E, but we still use it for things like concentration or hexes.</p><p></p><p>For minis I enjoy painting so I paint custom minis for PCs but use somewhat generic monsters and describe or just show the players a picture of the monster or NPC they're fighting. For larger minis, a lot of times I'll just print out picture(s), laminate and then cut them to size.</p><p></p><p>I've tried various terrain features now and then, but honestly they just aren't worth it for me. They either take way too much prep (I run a very ad-hoc game) or they limit player's ability to see what's going on. </p><p></p><p>On the other hand, I've never been much good at theater of the mind (even back in the day). They just don't work for anything but the simplest encounters and I don't usually play those out.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8106439, member: 6801845"] I use pretty minimal props for my in person games. Battle mat, minis and blocks I've made out of clay. Add in some colored squares (bought a strip of wood and painted) for things like walls of fire and so on along with bottle rings for conditions and marks. I don't use the latter as much as I did in 4E, but we still use it for things like concentration or hexes. For minis I enjoy painting so I paint custom minis for PCs but use somewhat generic monsters and describe or just show the players a picture of the monster or NPC they're fighting. For larger minis, a lot of times I'll just print out picture(s), laminate and then cut them to size. I've tried various terrain features now and then, but honestly they just aren't worth it for me. They either take way too much prep (I run a very ad-hoc game) or they limit player's ability to see what's going on. On the other hand, I've never been much good at theater of the mind (even back in the day). They just don't work for anything but the simplest encounters and I don't usually play those out. [/QUOTE]
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