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Worlds of Design: How Subtle is Your Sorcery?
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<blockquote data-quote="Lanefan" data-source="post: 9537315" data-attributes="member: 29398"><p>I have it that most spells require audible talking (not shouting, but at least normal speaking volume) and very specific hand and-or body movements (which makes them easy to interrupt). A few spells - mostly illusions - can be cast more subtly, but there's still some sound and motion involved.</p><p></p><p>Device use may or may not be obvious depending on what the device is and what it does. Any kind of wand or staff will always be obvious; ditto any scroll or potion. Worn devices maybe not so much, unless a command word (rare) is needed. Others are case by case.</p><p></p><p>Also, for the OP, "casting time" particularly for combat spells has largely gone away in the WotC D&D editions; instead they almost all resolve at the same time (as in, on the same action or initiative count) as they are cast. This serves to make casters more powerful in two ways: they resolve faster/sooner within the round on average, and they are <em>much</em> harder to interrupt.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9537315, member: 29398"] I have it that most spells require audible talking (not shouting, but at least normal speaking volume) and very specific hand and-or body movements (which makes them easy to interrupt). A few spells - mostly illusions - can be cast more subtly, but there's still some sound and motion involved. Device use may or may not be obvious depending on what the device is and what it does. Any kind of wand or staff will always be obvious; ditto any scroll or potion. Worn devices maybe not so much, unless a command word (rare) is needed. Others are case by case. Also, for the OP, "casting time" particularly for combat spells has largely gone away in the WotC D&D editions; instead they almost all resolve at the same time (as in, on the same action or initiative count) as they are cast. This serves to make casters more powerful in two ways: they resolve faster/sooner within the round on average, and they are [I]much[/I] harder to interrupt. [/QUOTE]
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