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Worlds of Design: How Would You Design For Spelljammer?
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<blockquote data-quote="marcoasalazarm" data-source="post: 7739257" data-attributes="member: 26698"><p>* More technology. Steampunk, mostly, but stuff like primitive sonar that detects ships using invisibility spells and such. Steam-powered Cybertronian copy-cats?</p><p></p><p>* Fantasy transhumanism. If all dwarves are typically the same, copying the LOTR standard, how about a sub-society that has somehow become symbiotes to their ships, getting a hefty bonus to navigation and such?</p><p></p><p>* Warforged as a Transformers copy-cat race? Just change from their original backstory, make the reason they exist part of the setting's mysteries, and add character options like size increases/decreases.</p><p></p><p>* Society inspired by "The Expanse". The Earthers are the people in planets, the Martians are people in different planes, the Belters are those on Spelljammer ships going to and from. Add massive ships that are wandering colonies, a la what the "Nauvoo" was supposed to be.</p><p></p><p>* At the same time, many sci-fi settings that are famous today are loaded with humor. Sure, there's a whole lot of discussion about how applicable IS that humor, but even something as dreary as BSG had its laughable moments and "Guardians of the Galaxy" and "Farscape" wore their gonzo like a honor badge. The original Spelljammer probably had some of that (talking the "hippos" race, as an example), but this thing needs MORE.</p><p></p><p>* Starship combat needs to go nuts. Talking Crazy Ivans to present guns to the enemy, barrel rolls to try to keep parts of the ship protected (hell, the "Errol Flynn"-style boarding may occasionally be doing a barrel roll OVER the enemy ship and free falling onto the other deck) and such. If it has to be simplistic, ok. If it has to be very book-keeping-loaded, ok. Whatever works.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 7739257, member: 26698"] * More technology. Steampunk, mostly, but stuff like primitive sonar that detects ships using invisibility spells and such. Steam-powered Cybertronian copy-cats? * Fantasy transhumanism. If all dwarves are typically the same, copying the LOTR standard, how about a sub-society that has somehow become symbiotes to their ships, getting a hefty bonus to navigation and such? * Warforged as a Transformers copy-cat race? Just change from their original backstory, make the reason they exist part of the setting's mysteries, and add character options like size increases/decreases. * Society inspired by "The Expanse". The Earthers are the people in planets, the Martians are people in different planes, the Belters are those on Spelljammer ships going to and from. Add massive ships that are wandering colonies, a la what the "Nauvoo" was supposed to be. * At the same time, many sci-fi settings that are famous today are loaded with humor. Sure, there's a whole lot of discussion about how applicable IS that humor, but even something as dreary as BSG had its laughable moments and "Guardians of the Galaxy" and "Farscape" wore their gonzo like a honor badge. The original Spelljammer probably had some of that (talking the "hippos" race, as an example), but this thing needs MORE. * Starship combat needs to go nuts. Talking Crazy Ivans to present guns to the enemy, barrel rolls to try to keep parts of the ship protected (hell, the "Errol Flynn"-style boarding may occasionally be doing a barrel roll OVER the enemy ship and free falling onto the other deck) and such. If it has to be simplistic, ok. If it has to be very book-keeping-loaded, ok. Whatever works. [/QUOTE]
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