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Worlds of Design: How Would You Design For Spelljammer?
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<blockquote data-quote="Staffan" data-source="post: 7739352" data-attributes="member: 907"><p>Some issues with old-style Spelljammer:</p><p></p><p>* Helms were really expensive (compared to ships - a helm cost 100,000 gp or 250,000 gp, and a small ship could be something like 10,000), and nigh-indestructible. That meant that a valid method of piracy would be to destroy the opposing ship and just take their helm. That's silly, so it needs to be rebalanced.</p><p></p><p>* Spelljammer should be its own setting first and foremost, with travel between other settings de-emphasized. Something like the Astromundi Cluster should be the default Spelljammer setting. Astromundi also had the advantage of not having many planet-sized things around, thus answering the question: "Why don't the Shou use their spelljammers to trade with Zakhara, Maztica, and Faerûn at an enormous advantage over nautical ships, instead of sending them into space?" Best of both worlds would be an approach similar to the one Paizo takes with Starfinder: focus on a particular solar system, but specify that there are lots beyond it that can be covered as needed. And add to that a little about how to integrate it with existing settings for those who wish to do so.</p><p></p><p>* Turn down the silliness a bit. I mean, Spelljammer without Giant Space Hamsters wouldn't be the same, but maybe they don't have to be front-and-center?</p></blockquote><p></p>
[QUOTE="Staffan, post: 7739352, member: 907"] Some issues with old-style Spelljammer: * Helms were really expensive (compared to ships - a helm cost 100,000 gp or 250,000 gp, and a small ship could be something like 10,000), and nigh-indestructible. That meant that a valid method of piracy would be to destroy the opposing ship and just take their helm. That's silly, so it needs to be rebalanced. * Spelljammer should be its own setting first and foremost, with travel between other settings de-emphasized. Something like the Astromundi Cluster should be the default Spelljammer setting. Astromundi also had the advantage of not having many planet-sized things around, thus answering the question: "Why don't the Shou use their spelljammers to trade with Zakhara, Maztica, and Faerûn at an enormous advantage over nautical ships, instead of sending them into space?" Best of both worlds would be an approach similar to the one Paizo takes with Starfinder: focus on a particular solar system, but specify that there are lots beyond it that can be covered as needed. And add to that a little about how to integrate it with existing settings for those who wish to do so. * Turn down the silliness a bit. I mean, Spelljammer without Giant Space Hamsters wouldn't be the same, but maybe they don't have to be front-and-center? [/QUOTE]
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