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Worlds of Design: How Would You Design For Spelljammer?
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<blockquote data-quote="Dungeonosophy" data-source="post: 7739393" data-attributes="member: 6688049"><p>The Forgotten Realms books (and other world-specific books) wouldn't bring Spelljammers in as a core element - because, as you say, space-travel is not essential to the tone of each setting...and for many campaigns it would be a distraction. But, vice versa, visiting strange new worlds<em> is essential </em>to the Spelljammer setting! I mean, sure, WotC could just do something like the 3E SJ minigame, and just focus on one corner of space, and not touch on the existing D&D worlds. And if they use the Curse of Strahd approach, they will just do one big adventure set in an iconic locale. But it just doesn't make sense to me to offer a D&D-in-Space book...but to ignore the location of the various D&D worlds! Even if the 5E SJ book is a single adventure, why not have a beautiful, detailed map of the D&D Galaxy as an appendix and show all the published worlds and spheres? Though I understand what you're saying in regard to the distinct tone of each published setting, in another sense, they are not "stand-alone" settings. The 5E PHB explicitly says all those worlds (Athas, Blackmoor, Oerth, Eberron, Toril, Krynn, Mystara, Aebrynis) are all in the same D&D Multiverse...in the same Material Plane. </p><p></p><p></p><p></p><p>Yeah but at least two of the main D&D worlds already have airships built into the setting...Mystara (in a big way) and Eberron. Mystara was barely tied to the Spelljammer series (IIRC there was just one product and a DRAGON magazine article which mentioned Spelljammers in Mystara), but there are three nations (Alphatia, Thyatis, and Heldann) which have big Skyship fleets which are an integral part of the setting...and the world doesn't fall apart. Despite the presence of Skyships, castles and armies and caravan travel are mostly the same as in any other fantasy world. Most every D&D world already has flying carpets, attacking dragons, and all sorts of aerial assaults. Yeah, if a DM chose to introduce an invasion of Spelljammers into their sleepy fantasy world, it'd be a huge campaign event...just as would the invasion of the world by Tiamat, or Demigorgon, or the F.S.S. Beagle, or a Tarrasque, or the Night of the Comet, or whatever. Those cataclysmic events aren't essential to the tone of the setting, but they're well within the range of events which a Spelljammer product would address.</p><p></p><p></p><p></p><p>That's a good point. I'm all for changing the way Spelljamming works...whatever maximizes the fun. Also, I'm for offering full support for world-hopping campaigns (for those DMs who are interested)...and not only via Spelljammer, but also a 5E Chronomancer, and a 5E Planescape.</p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 7739393, member: 6688049"] The Forgotten Realms books (and other world-specific books) wouldn't bring Spelljammers in as a core element - because, as you say, space-travel is not essential to the tone of each setting...and for many campaigns it would be a distraction. But, vice versa, visiting strange new worlds[I] is essential [/I]to the Spelljammer setting! I mean, sure, WotC could just do something like the 3E SJ minigame, and just focus on one corner of space, and not touch on the existing D&D worlds. And if they use the Curse of Strahd approach, they will just do one big adventure set in an iconic locale. But it just doesn't make sense to me to offer a D&D-in-Space book...but to ignore the location of the various D&D worlds! Even if the 5E SJ book is a single adventure, why not have a beautiful, detailed map of the D&D Galaxy as an appendix and show all the published worlds and spheres? Though I understand what you're saying in regard to the distinct tone of each published setting, in another sense, they are not "stand-alone" settings. The 5E PHB explicitly says all those worlds (Athas, Blackmoor, Oerth, Eberron, Toril, Krynn, Mystara, Aebrynis) are all in the same D&D Multiverse...in the same Material Plane. Yeah but at least two of the main D&D worlds already have airships built into the setting...Mystara (in a big way) and Eberron. Mystara was barely tied to the Spelljammer series (IIRC there was just one product and a DRAGON magazine article which mentioned Spelljammers in Mystara), but there are three nations (Alphatia, Thyatis, and Heldann) which have big Skyship fleets which are an integral part of the setting...and the world doesn't fall apart. Despite the presence of Skyships, castles and armies and caravan travel are mostly the same as in any other fantasy world. Most every D&D world already has flying carpets, attacking dragons, and all sorts of aerial assaults. Yeah, if a DM chose to introduce an invasion of Spelljammers into their sleepy fantasy world, it'd be a huge campaign event...just as would the invasion of the world by Tiamat, or Demigorgon, or the F.S.S. Beagle, or a Tarrasque, or the Night of the Comet, or whatever. Those cataclysmic events aren't essential to the tone of the setting, but they're well within the range of events which a Spelljammer product would address. That's a good point. I'm all for changing the way Spelljamming works...whatever maximizes the fun. Also, I'm for offering full support for world-hopping campaigns (for those DMs who are interested)...and not only via Spelljammer, but also a 5E Chronomancer, and a 5E Planescape. [/QUOTE]
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