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Worlds of Design: How Would You Design For Spelljammer?
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<blockquote data-quote="maceochaid" data-source="post: 7739401" data-attributes="member: 6789608"><p>I think 4th edition had it right, move away from Spelljammers as dealing with traveling between crystal spheres and instead make it a pathway through the Astral Sea to the outer planes. What I like about the spell jamming helms is that they do provide good resource attrition for the exploration pillar, wizards on long journey have to spend spell slots to move, but the emphasis should be on balancing how that resources works out. Don't try and link worlds with Spelljammer, it will just make the canon murky. Dragonlance canon itself gets contradictory, trying to reconcile it with Athas and Toril is impossible. Treat it as a setting in it's own right and toss in a throw away line "Spelljammers are possibly way to access other worlds." But spill as little ink as possible on trying to reconcile it.</p></blockquote><p></p>
[QUOTE="maceochaid, post: 7739401, member: 6789608"] I think 4th edition had it right, move away from Spelljammers as dealing with traveling between crystal spheres and instead make it a pathway through the Astral Sea to the outer planes. What I like about the spell jamming helms is that they do provide good resource attrition for the exploration pillar, wizards on long journey have to spend spell slots to move, but the emphasis should be on balancing how that resources works out. Don't try and link worlds with Spelljammer, it will just make the canon murky. Dragonlance canon itself gets contradictory, trying to reconcile it with Athas and Toril is impossible. Treat it as a setting in it's own right and toss in a throw away line "Spelljammers are possibly way to access other worlds." But spill as little ink as possible on trying to reconcile it. [/QUOTE]
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Worlds of Design: How Would You Design For Spelljammer?
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