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Worlds of Design: How Would You Design For Spelljammer?
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<blockquote data-quote="Thomas Bowman" data-source="post: 7739427" data-attributes="member: 6925649"><p>Spelljammer is fantasy space travel, so I would keep it as an add on to the D&D game, it is Dungeons and Dragons onboard magical flying ships in space, so I would keep the boarding action, and keep all the rules. I would not go in the direction of Starfinder, I would resist the temptation to introduce new tech to the game, by keeping it all magical but as D&D in space. I would use the monsters in the Monster Manuals as aliens. The one thing Starfinder does is it makes its setting "Science Fictional" without it actually being science fiction. As far as Science Fiction role playing games modeled after Dungeons and Dragons I liked the Buck Rogers XXV RPG.</p><p><img src="http://www.pvv.ntnu.no/~leirbakk/rpg/buckrogers/products/br_scenario_buckrogersinthe25thcentury.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://www.battlegrip.com/wp-content/uploads/2017/02/buckrogers-1.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://www.pvv.ntnu.no/~leirbakk/rpg/buckrogers/products/br_accessory_marsinthe25thcentury.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>The game was actually a hard science fiction role playing game despite its pulpish artwork. They published a more pulpish version later that I didn't like, but the original role playing game was great!, and it was compatible with Dungeons and Dragons at that time. I think we could make a 5e version of Buck Rogers XXV, what do you think?</p></blockquote><p></p>
[QUOTE="Thomas Bowman, post: 7739427, member: 6925649"] Spelljammer is fantasy space travel, so I would keep it as an add on to the D&D game, it is Dungeons and Dragons onboard magical flying ships in space, so I would keep the boarding action, and keep all the rules. I would not go in the direction of Starfinder, I would resist the temptation to introduce new tech to the game, by keeping it all magical but as D&D in space. I would use the monsters in the Monster Manuals as aliens. The one thing Starfinder does is it makes its setting "Science Fictional" without it actually being science fiction. As far as Science Fiction role playing games modeled after Dungeons and Dragons I liked the Buck Rogers XXV RPG. [IMG]http://www.pvv.ntnu.no/~leirbakk/rpg/buckrogers/products/br_scenario_buckrogersinthe25thcentury.jpg[/IMG][IMG]http://www.battlegrip.com/wp-content/uploads/2017/02/buckrogers-1.jpg[/IMG][IMG]http://www.pvv.ntnu.no/~leirbakk/rpg/buckrogers/products/br_accessory_marsinthe25thcentury.jpg[/IMG] The game was actually a hard science fiction role playing game despite its pulpish artwork. They published a more pulpish version later that I didn't like, but the original role playing game was great!, and it was compatible with Dungeons and Dragons at that time. I think we could make a 5e version of Buck Rogers XXV, what do you think? [/QUOTE]
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