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Worlds of Design: How Would You Design For Spelljammer?
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<blockquote data-quote="TrainedMunkee" data-source="post: 7739428" data-attributes="member: 42904"><p>We wanted to like Spelljammer back in 2e. Read the books and comics, they were good but didn't really help with understanding the whole crystal sphere thing and how they related to each other. Really wanted to like the setting, but it just didn't jive. We did manage to do some space battles, go to asteroid/pirate haven and the Spelljammer ship. </p><p></p><p>The rules need to be reworked, that's for sure. Crystal spheres and <span style="color: #252525"><span style="font-family: 'sans-serif'">Phlogiston were bad concepts. </span></span></p><p><span style="color: #252525"><span style="font-family: 'sans-serif'"></span></span></p><p><span style="color: #252525"><span style="font-family: 'sans-serif'">Our party wizard hated losing his spells for the day just to power the ship. The solution was using an NPC wizard, not a good solution. A good fantasy trope is using wood from magic trees to make ships fly, which is a much better solution than using a magic chair that uses up your spell slots. </span></span></p><p><span style="color: #252525"><span style="font-family: 'sans-serif'"></span></span></p><p><span style="color: #252525"><span style="font-family: 'sans-serif'">From what I understand, the next published adventure will focus on Halruaa and the Elaine Cunningham's series of books. This would be an excellent segue into Spelljammer, but would indicate that we will not be getting a Spelljammer setting per se, but an adventure with new setting built in, a la Ravenloft. This has been their modus operandi so far. While I understand it, I would love a little more crunch.</span></span></p></blockquote><p></p>
[QUOTE="TrainedMunkee, post: 7739428, member: 42904"] We wanted to like Spelljammer back in 2e. Read the books and comics, they were good but didn't really help with understanding the whole crystal sphere thing and how they related to each other. Really wanted to like the setting, but it just didn't jive. We did manage to do some space battles, go to asteroid/pirate haven and the Spelljammer ship. The rules need to be reworked, that's for sure. Crystal spheres and [COLOR=#252525][FONT=sans-serif]Phlogiston were bad concepts. Our party wizard hated losing his spells for the day just to power the ship. The solution was using an NPC wizard, not a good solution. A good fantasy trope is using wood from magic trees to make ships fly, which is a much better solution than using a magic chair that uses up your spell slots. From what I understand, the next published adventure will focus on Halruaa and the Elaine Cunningham's series of books. This would be an excellent segue into Spelljammer, but would indicate that we will not be getting a Spelljammer setting per se, but an adventure with new setting built in, a la Ravenloft. This has been their modus operandi so far. While I understand it, I would love a little more crunch.[/FONT][/COLOR] [/QUOTE]
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