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*Pathfinder & Starfinder
Worlds of Design: How Would You Design For Spelljammer?
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<blockquote data-quote="bmfb1980" data-source="post: 7739564" data-attributes="member: 6944383"><p>Exactly. The DM/GM has total authority (and license) to modify, alter, ignore, add rules as game play warrants. The best authors - and games - leave more to the imagination of the players than not. The question then becomes for each DM... how much imagination do you *really* have?</p><p></p><p>As for flying leviathons reigning death from above, a good DM would do what was necessary to preserve game balance depending if the players were aggressors or defenders, and what the aerial threat's role was in the story. No different than an ancient dragon dealing death from above, really. How did people defend against those things, though not easy... let me count the ways.</p><p></p><p>(By the way in one of our games it was somehow possible that dragons could fly up to SJ ships. The DM didn't have to "explain" how this was accomplished to the players, but easy really if think about what a dragon really is. Players who argued with the DM - who aren't fun to play with anyway - were often the first targets of said dragons, and learned to go with the flow of the game.)</p><p></p><p>The <strong>entire </strong>point of the game is to entertain. So a good DM will do what is necessary to keep their players lean and hungry, and thus engaged. The ship of beholders is only for groups that have got too big for their britches IMO. But if you have groups that powerful, it's indicative of the type of game you run as a DM. </p><p></p><p>So bottom line is... the mechanics are suggestions and helpful for those who wish to quantify their fantasy worlds, but by no means are all the rules to be followed. Just as many as needed to be fun and keep everyone engaged. Provide enough mechanical base so that you don't suffocate your players or degrade gameplay so the joy is not lost. Personally, for those who are obsessed with mechanics... just go to WoW and be done with it man. Tabletop games are not meant to be like computer games else we'd all be playing them instead of tabletops. An important point to remember.</p></blockquote><p></p>
[QUOTE="bmfb1980, post: 7739564, member: 6944383"] Exactly. The DM/GM has total authority (and license) to modify, alter, ignore, add rules as game play warrants. The best authors - and games - leave more to the imagination of the players than not. The question then becomes for each DM... how much imagination do you *really* have? As for flying leviathons reigning death from above, a good DM would do what was necessary to preserve game balance depending if the players were aggressors or defenders, and what the aerial threat's role was in the story. No different than an ancient dragon dealing death from above, really. How did people defend against those things, though not easy... let me count the ways. (By the way in one of our games it was somehow possible that dragons could fly up to SJ ships. The DM didn't have to "explain" how this was accomplished to the players, but easy really if think about what a dragon really is. Players who argued with the DM - who aren't fun to play with anyway - were often the first targets of said dragons, and learned to go with the flow of the game.) The [B]entire [/B]point of the game is to entertain. So a good DM will do what is necessary to keep their players lean and hungry, and thus engaged. The ship of beholders is only for groups that have got too big for their britches IMO. But if you have groups that powerful, it's indicative of the type of game you run as a DM. So bottom line is... the mechanics are suggestions and helpful for those who wish to quantify their fantasy worlds, but by no means are all the rules to be followed. Just as many as needed to be fun and keep everyone engaged. Provide enough mechanical base so that you don't suffocate your players or degrade gameplay so the joy is not lost. Personally, for those who are obsessed with mechanics... just go to WoW and be done with it man. Tabletop games are not meant to be like computer games else we'd all be playing them instead of tabletops. An important point to remember. [/QUOTE]
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