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Worlds of Design: How Would You Design For Spelljammer?
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<blockquote data-quote="Staffan" data-source="post: 7739606" data-attributes="member: 907"><p>Not sure about the other three, but Eberron airships are limited in quite a few ways:</p><p></p><p>* They require the skills of two Dragonmarked houses plus resources exclusive to two independent nations (soarwood and elemental binding) to build.</p><p>* They are a new invention, whose military applications have not been quite realized.</p><p>* They require someone with the Mark of Storm to pilot properly - those without have to engage the bound elemental in opposed Charisma checks.</p><p>* They move at 20 mph - a respectable speed, but the setting has sea-bound ships with similar speeds, and the Lightning Rail moves even faster (although limited to the, well, rail).</p><p></p><p>It's mainly the speed that keeps them from being world-breaking. A spelljammer, by comparison, can use orbital flight to get pretty much anywhere on a world the size of Al-Toril in a matter of hours: 40 minutes to get out of the planet's gravity well so it can travel at wildspace speed, some indeterminate time to maneuver to the right point (likely via some kind of triangular move, since wildspace speed only moves in a straight line, though it does so at about 100 million miles per day), and then another 40 minutes to land.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7739606, member: 907"] Not sure about the other three, but Eberron airships are limited in quite a few ways: * They require the skills of two Dragonmarked houses plus resources exclusive to two independent nations (soarwood and elemental binding) to build. * They are a new invention, whose military applications have not been quite realized. * They require someone with the Mark of Storm to pilot properly - those without have to engage the bound elemental in opposed Charisma checks. * They move at 20 mph - a respectable speed, but the setting has sea-bound ships with similar speeds, and the Lightning Rail moves even faster (although limited to the, well, rail). It's mainly the speed that keeps them from being world-breaking. A spelljammer, by comparison, can use orbital flight to get pretty much anywhere on a world the size of Al-Toril in a matter of hours: 40 minutes to get out of the planet's gravity well so it can travel at wildspace speed, some indeterminate time to maneuver to the right point (likely via some kind of triangular move, since wildspace speed only moves in a straight line, though it does so at about 100 million miles per day), and then another 40 minutes to land. [/QUOTE]
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