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Worlds of Design: How Would You Design For Spelljammer?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 7739887" data-attributes="member: 19675"><p>Perhaps...</p><p></p><p>Perhaps the energy required to run a Spelljammer would come- at least in part- from the magics used to create the helms in the first place, much like a powerful wizard’s staff. This energy would be depleted over time and would need to be replenished by:</p><p></p><p>1) casters (arcane or divine, but maybe not psionic or other mystic means*) dumping spell power into it. </p><p>2) destroying magic items within it (releasing their energy)</p><p>3) a necromantic ritual doing likewise with the life energy of sentient creatures.</p><p></p><p>The first would be the most common, and might even be a common way for casters to pay for their passage. The second would have interesting repercussions. The third would be an interesting campaign feature that would further delineate the differences between who is good but overbearing (elven forces) and the truly evil.</p><p></p><p></p><p>* Psijammers and similar could be their own thing as well, and not rechargeable by spells.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7739887, member: 19675"] Perhaps... Perhaps the energy required to run a Spelljammer would come- at least in part- from the magics used to create the helms in the first place, much like a powerful wizard’s staff. This energy would be depleted over time and would need to be replenished by: 1) casters (arcane or divine, but maybe not psionic or other mystic means*) dumping spell power into it. 2) destroying magic items within it (releasing their energy) 3) a necromantic ritual doing likewise with the life energy of sentient creatures. The first would be the most common, and might even be a common way for casters to pay for their passage. The second would have interesting repercussions. The third would be an interesting campaign feature that would further delineate the differences between who is good but overbearing (elven forces) and the truly evil. * Psijammers and similar could be their own thing as well, and not rechargeable by spells. [/QUOTE]
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