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Worlds of Design: How Would You Design For Spelljammer?
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<blockquote data-quote="Dalillama" data-source="post: 7747024" data-attributes="member: 6953125"><p>If you can find a copy, you might want to take a look at Hackjammer; the authors were trying to fix a lotta the bugs in SJ. Among other things they added magical oars and sails that could replace helms, with some disadvantages. <a href="http://lost.spelljammer.org/bwafer/magicitems.html" target="_blank">Lost Spheres</a> has a version too.</p><p></p><p></p><p>There's canonically a broken sphere, forget the details.</p><p></p><p>My current game is a port to GURPS 4e, which handles the intersection of swords, guns, and badassery by making defences separate from hit points; not getting hit is totally unrelated to ability to soak damage, and a solid hit can positively ruin your day.</p><p></p><p></p><p></p><p>Weather can be made as much of a problem as a GM feels like, but the other answer is a combination of 'anyplace worth bombing has defences against that kind of thing' and 'if the PCs want to gather a fleet and make themselves an out-of-context problem for some backwater planet, that's their fun'. In my version of the setting, Realmspace, Greyspace, and Krynnspace are basically the middle of nowhere; obscure systems off the major transit routes that are full of impoverished hicks who have nothing anyone in space really wants. They're visited sometimes by tramp freighters and slave raiders, but mostly nobody can be bothered.</p></blockquote><p></p>
[QUOTE="Dalillama, post: 7747024, member: 6953125"] If you can find a copy, you might want to take a look at Hackjammer; the authors were trying to fix a lotta the bugs in SJ. Among other things they added magical oars and sails that could replace helms, with some disadvantages. [URL="http://lost.spelljammer.org/bwafer/magicitems.html"]Lost Spheres[/URL] has a version too. There's canonically a broken sphere, forget the details. My current game is a port to GURPS 4e, which handles the intersection of swords, guns, and badassery by making defences separate from hit points; not getting hit is totally unrelated to ability to soak damage, and a solid hit can positively ruin your day. Weather can be made as much of a problem as a GM feels like, but the other answer is a combination of 'anyplace worth bombing has defences against that kind of thing' and 'if the PCs want to gather a fleet and make themselves an out-of-context problem for some backwater planet, that's their fun'. In my version of the setting, Realmspace, Greyspace, and Krynnspace are basically the middle of nowhere; obscure systems off the major transit routes that are full of impoverished hicks who have nothing anyone in space really wants. They're visited sometimes by tramp freighters and slave raiders, but mostly nobody can be bothered. [/QUOTE]
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