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Worlds of Design: Human vs. Superhuman
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<blockquote data-quote="NotAYakk" data-source="post: 8267279" data-attributes="member: 72555"><p>So, I'm still working on a campaign.</p><p></p><p>The idea is that "mortals" in this world can reach action hero stats of around 5th level. A 5th level fighter (well, a Knight, Veteran or the like) is a seriously competent fighter, someone whose professional job is to learn how to fight and does fighting and is innately talented at it.</p><p></p><p>At that point, they are already slightly superhuman.</p><p></p><p>The typical professional who isn't talented at it looks more like a Guard-tier.</p><p></p><p>There exists "mere mortals" beyond 5th level, but they are extraordinary, and often have a <strong>story based reason</strong> why they are better than anyone else.</p><p></p><p>Sometimes it is just "this is an elder race, whose lifespan measures centuries, and they spent those centuries getting gud". (The two main elder races -- the dwarves and elves -- have an emnity, and I'm going for a post WW1 feel, as the Elven and Human civilization beat down the bigest Dwarven civilization a generation ago; now the elves have almost all ... left (what do they know? Play and find out), and things are no longer stable). Similarly, some archmage might have an artifact of power, or have tapped the power of a demon prince, that they use to fuel themselves beyond most mortals (at what price?).</p><p></p><p>In order to pass 5th level narratively, I am adding a story based reason to the campaign. And I'm going to tie level based advancement to in-story reasons -- the players have objectives, and those objectives in the world fiction actually grant mere mortals more power.</p><p></p><p>So the Players have a hook and the PCs have a hook to follow the bait of the story. And I can see the world with a dozen or so such pieces of bait, each one of which is worth a level for the PCs. And by doing so -- by taking the bait and leveling up -- they'll justifiably (story wise) become superhumans. Swords will bounce off their flesh (as indicated by HP), they'll be able to stand toe to toe with 40' tall giants, etc.</p><p></p><p>[spoiler]Working title is Pantheon: Epilogue[/spoiler]</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8267279, member: 72555"] So, I'm still working on a campaign. The idea is that "mortals" in this world can reach action hero stats of around 5th level. A 5th level fighter (well, a Knight, Veteran or the like) is a seriously competent fighter, someone whose professional job is to learn how to fight and does fighting and is innately talented at it. At that point, they are already slightly superhuman. The typical professional who isn't talented at it looks more like a Guard-tier. There exists "mere mortals" beyond 5th level, but they are extraordinary, and often have a [b]story based reason[/b] why they are better than anyone else. Sometimes it is just "this is an elder race, whose lifespan measures centuries, and they spent those centuries getting gud". (The two main elder races -- the dwarves and elves -- have an emnity, and I'm going for a post WW1 feel, as the Elven and Human civilization beat down the bigest Dwarven civilization a generation ago; now the elves have almost all ... left (what do they know? Play and find out), and things are no longer stable). Similarly, some archmage might have an artifact of power, or have tapped the power of a demon prince, that they use to fuel themselves beyond most mortals (at what price?). In order to pass 5th level narratively, I am adding a story based reason to the campaign. And I'm going to tie level based advancement to in-story reasons -- the players have objectives, and those objectives in the world fiction actually grant mere mortals more power. So the Players have a hook and the PCs have a hook to follow the bait of the story. And I can see the world with a dozen or so such pieces of bait, each one of which is worth a level for the PCs. And by doing so -- by taking the bait and leveling up -- they'll justifiably (story wise) become superhumans. Swords will bounce off their flesh (as indicated by HP), they'll be able to stand toe to toe with 40' tall giants, etc. [spoiler]Working title is Pantheon: Epilogue[/spoiler] [/QUOTE]
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