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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Worlds of Design: I, Spy
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<blockquote data-quote="payn" data-source="post: 9616319" data-attributes="member: 90374"><p><img src="https://media4.giphy.com/media/wJrZCVwiPUwE0mPIjw/200.gif" alt="Angry Lebron James GIF by Bleacher Report" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Oh yeah, theres a lot of light between us then, or should I say darkness? I have a more faction based method where all of factions are good and evil to degrees, and the players choose their lot in all of it. Spying often comes up becasue the players are not full fledged militia/citizens/etc... so make for the perfect go betweens and unsuspecting spies. Well, at least as long as they work to keep their cover.</p><p></p><p>Magic seems to burst the spy bubble but if you think about it in a world where magic exists, then you start to realize folks start to act accordingly. Meaning a lot of safe guards around leaders and magic defenders that are constantly on the look out for magical intrusion. So, you need to be pretty savvy and smart to get away with it.</p><p></p><p>Not all spying should be left to the expediency of magic anyhow. If the information you need is in the heads of "uncooperative victims" then you need to put them in an untenable position where spilling their secrets is better than the alternative. Sounds like something an evil dude would do you say? Yeah, spying is nasty business which is why it leaves a trail of broken people and the best ones are often mentally suited to it becasue of their anti-social nature. </p><p></p><p>I think if you really want to dive into spycraft you need to explore its nature in a nuanced manner. You can black hat white hat things, but then I feel as the OP has pointed out in this essay that spying isnt all that interesting in that type of fantasy world. </p><p></p><p>Oh my NPCs are well aware, and turnabout is always fair play.</p><p></p><p>Quite a bit it turns out. As I mentioned above, the PCs are usually unaligned individuals that can be hired as a crack commando team to infiltrate, gather info, and bust up ugly situations. Who they should work for is nebulous and never what it seems as the folks that hire spies often tend to be. YMMV.</p></blockquote><p></p>
[QUOTE="payn, post: 9616319, member: 90374"] [IMG alt="Angry Lebron James GIF by Bleacher Report"]https://media4.giphy.com/media/wJrZCVwiPUwE0mPIjw/200.gif[/IMG] Oh yeah, theres a lot of light between us then, or should I say darkness? I have a more faction based method where all of factions are good and evil to degrees, and the players choose their lot in all of it. Spying often comes up becasue the players are not full fledged militia/citizens/etc... so make for the perfect go betweens and unsuspecting spies. Well, at least as long as they work to keep their cover. Magic seems to burst the spy bubble but if you think about it in a world where magic exists, then you start to realize folks start to act accordingly. Meaning a lot of safe guards around leaders and magic defenders that are constantly on the look out for magical intrusion. So, you need to be pretty savvy and smart to get away with it. Not all spying should be left to the expediency of magic anyhow. If the information you need is in the heads of "uncooperative victims" then you need to put them in an untenable position where spilling their secrets is better than the alternative. Sounds like something an evil dude would do you say? Yeah, spying is nasty business which is why it leaves a trail of broken people and the best ones are often mentally suited to it becasue of their anti-social nature. I think if you really want to dive into spycraft you need to explore its nature in a nuanced manner. You can black hat white hat things, but then I feel as the OP has pointed out in this essay that spying isnt all that interesting in that type of fantasy world. [I][/I] Oh my NPCs are well aware, and turnabout is always fair play. Quite a bit it turns out. As I mentioned above, the PCs are usually unaligned individuals that can be hired as a crack commando team to infiltrate, gather info, and bust up ugly situations. Who they should work for is nebulous and never what it seems as the folks that hire spies often tend to be. YMMV. [/QUOTE]
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