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General Tabletop Discussion
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Worlds of Design: Is Combat Now Passe?
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<blockquote data-quote="Rhianni32" data-source="post: 8046326" data-attributes="member: 68272"><p>Back in the day most game communities were isolated to a table or local gaming group. Conventions allowed some overlap of groups but that game play was 2-4 hours so you didnt have time to RP really. The rules of the more common rules were all combat focused leaving RP as a subchapter buried past all the combat rules. Skills were an afterthough, if even in a set of rules so having a challenge other then killing something was harder. Sure a GM was free to add in rules but generally your average GM has a lot going on without having to invent rulesets. I enjoy that sort of thing but I don't know if your average GM across the gaming population really does.</p><p></p><p>Then Critical Role happened.</p><p></p><p>Now the general gaming population has a direct example of adding story and RP into a combat focused ruleset with video example of what to do and what not to do. It also brought in non gamers without previous TTRPG experience or notions of what to do.</p><p></p><p>Note: Please don't tell me how you and your specific game table have RPed over combat forever so therefore I am wrong. It always happens here so please don't be that poster for once. I'm talking more of the general overall population.</p></blockquote><p></p>
[QUOTE="Rhianni32, post: 8046326, member: 68272"] Back in the day most game communities were isolated to a table or local gaming group. Conventions allowed some overlap of groups but that game play was 2-4 hours so you didnt have time to RP really. The rules of the more common rules were all combat focused leaving RP as a subchapter buried past all the combat rules. Skills were an afterthough, if even in a set of rules so having a challenge other then killing something was harder. Sure a GM was free to add in rules but generally your average GM has a lot going on without having to invent rulesets. I enjoy that sort of thing but I don't know if your average GM across the gaming population really does. Then Critical Role happened. Now the general gaming population has a direct example of adding story and RP into a combat focused ruleset with video example of what to do and what not to do. It also brought in non gamers without previous TTRPG experience or notions of what to do. Note: Please don't tell me how you and your specific game table have RPed over combat forever so therefore I am wrong. It always happens here so please don't be that poster for once. I'm talking more of the general overall population. [/QUOTE]
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