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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Is Combat Now Passe?
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<blockquote data-quote="Oofta" data-source="post: 8046368" data-attributes="member: 6801845"><p>Fighting evil is still the primary focus of my current campaign and most campaigns I run.  However, for a long time I've run very RP heavy games.  The exception was 4E which tilted more towards combat at higher levels because combat took so long.  </p><p></p><p>That means a lot of investigation, intrigue, building business and alliances.  But D&D without combat wouldn't be D&D to me.  When I do get into combat I want it to be fast, fluid and exciting with the risk of death and dismemberment.  I think 5E does that quite well, probably the best of any edition.</p><p></p><p>Yes, it's not as deadly for the PCs as older editions in some ways but in my experience that was always group preference anyway.  Even back in OD&D we never killed off PCs because it didn't just end a PC's life it ended a story.  I'm sure other groups had disposable PCs that would go through the meat grinder but our group just never saw the point. BTW - there's nothing wrong with meat grinder campaigns, it's just a preference.</p><p></p><p>So PCs do die in my campaign now and then, but when they do it's a pretty major traumatic event. I think the threat of dying is more interesting than actually dying.  I want the sacrifice and death to mean something, if it happens every few sessions it doesn't stand out.  Bringing someone back from the dead has also never been simple, so in every case a PC has died they stayed dead.</p><p></p><p>When I was a teen, dungeon crawling and kicking down the doors and taking out whatever random monster was there was probably 80% or more of our game.  Now, it just depends.  Some sessions are primarily RP, others are a fight for survival with one combat after another with little chance for rest.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8046368, member: 6801845"] Fighting evil is still the primary focus of my current campaign and most campaigns I run. However, for a long time I've run very RP heavy games. The exception was 4E which tilted more towards combat at higher levels because combat took so long. That means a lot of investigation, intrigue, building business and alliances. But D&D without combat wouldn't be D&D to me. When I do get into combat I want it to be fast, fluid and exciting with the risk of death and dismemberment. I think 5E does that quite well, probably the best of any edition. Yes, it's not as deadly for the PCs as older editions in some ways but in my experience that was always group preference anyway. Even back in OD&D we never killed off PCs because it didn't just end a PC's life it ended a story. I'm sure other groups had disposable PCs that would go through the meat grinder but our group just never saw the point. BTW - there's nothing wrong with meat grinder campaigns, it's just a preference. So PCs do die in my campaign now and then, but when they do it's a pretty major traumatic event. I think the threat of dying is more interesting than actually dying. I want the sacrifice and death to mean something, if it happens every few sessions it doesn't stand out. Bringing someone back from the dead has also never been simple, so in every case a PC has died they stayed dead. When I was a teen, dungeon crawling and kicking down the doors and taking out whatever random monster was there was probably 80% or more of our game. Now, it just depends. Some sessions are primarily RP, others are a fight for survival with one combat after another with little chance for rest. [/QUOTE]
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