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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Is Combat Now Passe?
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<blockquote data-quote="Hussar" data-source="post: 8046782" data-attributes="member: 22779"><p>I enjoy the hack. I do. I make no apologies for that. So, my games probably fall in the 40-60% combat range. </p><p></p><p>One thing I think has really changed though from the old days is that combat is often now contextualized within the game world rather than a goal in and of itself. Back in the day, you went in the dungeon (whatever that dungeon was - be it above ground or below) and killed everything you met because, well, it's there for killin'. You didn't need a reason to slaughter those orcs in the Caves of Chaos - that's what they were for.</p><p></p><p>These days, I find that sort of play mind numbingly boring. I recently bowed out of a group that was going through the Undermountain campaign for 5e. Session after session of killing stuff for no particular reason other than "it was there to be killed" meant that the whole game soured on me and I was no longer enjoying it. Attempts to bypass combat were pretty much instant failures and there was no other way forward.</p><p></p><p>I no longer enjoy that kind of game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8046782, member: 22779"] I enjoy the hack. I do. I make no apologies for that. So, my games probably fall in the 40-60% combat range. One thing I think has really changed though from the old days is that combat is often now contextualized within the game world rather than a goal in and of itself. Back in the day, you went in the dungeon (whatever that dungeon was - be it above ground or below) and killed everything you met because, well, it's there for killin'. You didn't need a reason to slaughter those orcs in the Caves of Chaos - that's what they were for. These days, I find that sort of play mind numbingly boring. I recently bowed out of a group that was going through the Undermountain campaign for 5e. Session after session of killing stuff for no particular reason other than "it was there to be killed" meant that the whole game soured on me and I was no longer enjoying it. Attempts to bypass combat were pretty much instant failures and there was no other way forward. I no longer enjoy that kind of game. [/QUOTE]
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